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ElementalCraft: Reactions

ElementalCraft: Reactions adds unique elemental reactions (fire, frost, thunder, nature) to Minecraft combat, inspired by Divinity: Original Sin 2 and Baldur's Gate 3.

File Details

elementalcraft-1.3.0.jar

  • R
  • Dec 21, 2025
  • 849.44 KB
  • 58
  • 1.20.1
  • Forge

File Name

elementalcraft-1.3.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:elementalcraft-reactions-1404433:7361742")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Elemental Arsenal V1.3.0 Update

[Fixes & Optimizations]

  • Config System Overhaul: Fixed numerous known issues. All configuration changes can now be read and applied correctly without errors.

  • Visual Update: Updated with a brand new Mod Logo.

[New Mechanic: Wetness]

Acquisition:

  • Rain: Accumulates 1 stack every 10 seconds (Max 5 stacks).

  • Water: Instantly gain 5 stacks.

  • Potions: Applied when hit by any Splash or Lingering Potions.

Decay Mechanism:

  • Stacks decay gradually when out of water or rain (simulating clothes drying). Re-exposure to water, rain, or potions will reset the decay timer.

Immunity Rules:

  • Aquatic mobs, blacklisted entities, and entities in the Nether are immune to this effect.

  • Entering the Nether will strictly clear any existing Wetness effect.

Attribute Effects (Per Stack):

  • Frost / Thunder Resistance: -10%

  • Fire Resistance: +10%

  • Fire Damage Dealt: -10%

  • Hunger Exhaustion: +5%

Special Interaction:

  • Taking Fire damage while Wet reduces that damage by 50% and triggers the Steam Cloud reaction.

[New Reaction: Steam Cloud]

  • Trigger: Deal Fire damage to a target with the Wetness effect.

  • Effect: Generates a steam cloud. Entities inside suffer from Blindness, and hostile mobs will lose their current aggro target (resets targeting).

[Configuration]

  • All values mentioned above are fully configurable in the config file.

属性锻造 V1.3.0更新日志

【修复与优化】

  • 配置系统重构:修复了大量已知错误,现在所有配置文件的修改均可正常读取并生效。

  • 更换全新LOGO

【新增机制:潮湿 (Wetness)】

  • 获取方式

    • 雨中:每 10 秒叠加 1 层(上限 5 层)。

    • 水中:瞬间获得 5 层。

    • 药水:被投掷型或滞留型药水击中时也会获得潮湿效果。

  • 衰减机制:离开水源或避雨后,效果将逐层衰减(模拟衣物风干),重新接触水源或药水将重置倒计时。

  • 免疫规则:水生生物、黑名单生物及身处下界维度的生物免疫此效果。携带潮湿效果进入下界会被强制清除。

  • 属性影响 (每层)

    • 冰霜/雷霆抗性:-10%

    • 赤焰抗性:+10%

    • 造成的赤焰伤害:-10%

    • 饱食度消耗:+5%

  • 特殊互动:受到赤焰属性攻击时,该次伤害减少 50%,并触发蒸汽云反应。

【新增反应:蒸汽云 (Steam Cloud)】

  • 触发条件:对潮湿状态的生物造成赤焰属性伤害。

  • 效果:生成蒸汽云雾,身处其中的生物将获得失明效果,且敌对生物会丢失当前的仇恨目标(消除索敌)。

【配置】

  • 上述所有数值参数均可在配置文件中自定义。