File Details
elementalcraft-1.3.0.jar
- R
- Dec 21, 2025
- 849.44 KB
- 58
- 1.20.1
- Forge
File Name
elementalcraft-1.3.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Elemental Arsenal V1.3.0 Update
[Fixes & Optimizations]
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Config System Overhaul: Fixed numerous known issues. All configuration changes can now be read and applied correctly without errors.
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Visual Update: Updated with a brand new Mod Logo.
[New Mechanic: Wetness]
Acquisition:
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Rain: Accumulates 1 stack every 10 seconds (Max 5 stacks).
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Water: Instantly gain 5 stacks.
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Potions: Applied when hit by any Splash or Lingering Potions.
Decay Mechanism:
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Stacks decay gradually when out of water or rain (simulating clothes drying). Re-exposure to water, rain, or potions will reset the decay timer.
Immunity Rules:
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Aquatic mobs, blacklisted entities, and entities in the Nether are immune to this effect.
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Entering the Nether will strictly clear any existing Wetness effect.
Attribute Effects (Per Stack):
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Frost / Thunder Resistance: -10%
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Fire Resistance: +10%
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Fire Damage Dealt: -10%
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Hunger Exhaustion: +5%
Special Interaction:
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Taking Fire damage while Wet reduces that damage by 50% and triggers the Steam Cloud reaction.
[New Reaction: Steam Cloud]
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Trigger: Deal Fire damage to a target with the Wetness effect.
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Effect: Generates a steam cloud. Entities inside suffer from Blindness, and hostile mobs will lose their current aggro target (resets targeting).
[Configuration]
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All values mentioned above are fully configurable in the config file.
属性锻造 V1.3.0更新日志
【修复与优化】
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配置系统重构:修复了大量已知错误,现在所有配置文件的修改均可正常读取并生效。
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更换全新LOGO
【新增机制:潮湿 (Wetness)】
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获取方式:
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雨中:每 10 秒叠加 1 层(上限 5 层)。
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水中:瞬间获得 5 层。
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药水:被投掷型或滞留型药水击中时也会获得潮湿效果。
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衰减机制:离开水源或避雨后,效果将逐层衰减(模拟衣物风干),重新接触水源或药水将重置倒计时。
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免疫规则:水生生物、黑名单生物及身处下界维度的生物免疫此效果。携带潮湿效果进入下界会被强制清除。
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属性影响 (每层):
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冰霜/雷霆抗性:-10%
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赤焰抗性:+10%
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造成的赤焰伤害:-10%
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饱食度消耗:+5%
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特殊互动:受到赤焰属性攻击时,该次伤害减少 50%,并触发蒸汽云反应。
【新增反应:蒸汽云 (Steam Cloud)】
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触发条件:对潮湿状态的生物造成赤焰属性伤害。
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效果:生成蒸汽云雾,身处其中的生物将获得失明效果,且敌对生物会丢失当前的仇恨目标(消除索敌)。
【配置】
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上述所有数值参数均可在配置文件中自定义。

