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Elemental : Reactions

Dynamic elemental combat system inspired by BG3 & Original Sin 2. Combine elements, trigger status effects, and master environmental reactions!
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Elemental-Reactions-Forge-1.20.1-1.8.0.jar

File nameElemental-Reactions-Forge-1.20.1-1.8.0.jar
Uploader
AccideyAccidey
Uploaded
Oct 2, 2026
Downloads
18
Size
855.4 KB
Mod Loaders
Forge
File ID
9037934
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:elementalcraft-reactions-1404433:9037934")

Learn more about Curse Maven

What's new

✨ 新增 / Additions

Jade 改为客户端必须依赖 / Jade is now a required client dependency

客户端必须安装 Jade 才能启动本模组(用于悬浮提示展示);服务端不需要安装 Jade。 Jade is now a required client dependency — the client needs it installed, while dedicated servers do not.

适配 Patchouli 手册 / Patchouli guidebook added

新增游戏内 Patchouli 指南手册(中英双语)。 Adds an in-game Patchouli guidebook (English & Chinese).

生物属性标记特效 / Elemental attribute mob markings

四种属性的强化生物现在会在身上/脚下显示专属视觉标记,便于远距离辨认属性与强化等级, 帮助识别混在敌群里的强化个体。全部为纯客户端渲染,不产生任何服务端广播或网络流量, 可在配置中逐项开关。

All four elements now give enhanced (marked) creatures a dedicated visual signature so their attribute and tier can be read at a glance. Rendering is entirely client-side — no server broadcasts and no network traffic — and each element can be toggled independently in the config.

⚖️ 调整 / Changes

配置目录改名 / Config directory renamed

配置目录从 config/ElementalCraft/ 改名为 config/Elemental_Reactions/, 其中的 elementalcraft-*.toml 同时改名为 elemental-*.toml。启动时自动迁移,旧配置不会丢失; 若新旧文件同名同时存在,旧文件会被删除并以新文件为准。 Patchouli 手册内的配置文件路径说明已同步更新。

The config directory has been renamed from config/ElementalCraft/ to config/Elemental_Reactions/, with elementalcraft-*.toml files renamed to elemental-*.toml. Migration runs automatically at startup, so existing settings carry over. If both an old and a new file exist, the old one is deleted in favour of the new one. The Patchouli guidebook's config path pages were updated to match.

潮湿触发药水范围调整 / Wetness potion sources

现在只有喷溅水瓶能触发潮湿(此前任意投掷药水都会加潮湿)。同时允许喷溅型平凡药水与喷溅型浓稠药水也能触发潮湿。 Now only splash water bottles can trigger Wetness (previously any thrown potion did). Splash mundane and splash thick potions also trigger Wetness.

雷暴/带电更稳定 / More stable Thunder & electrified water

雷暴与水体带电的追踪改为按实体记录,多人不再互相覆盖或阻塞;实体离开或服务器停止时自动清理。 Thunder & electrified-water tracking is now per-entity, so multiple players no longer overwrite or block each other. Effects are cleaned up when the entity leaves or the server stops.

霜冻周期伤害节奏调整 / Frostbite DoT timing rework

霜冻周期伤害改为按实际效果时长计时,每次伤害至少间隔 20 刻,不再被无敌帧吞掉。 Frostbite DoT now follows the actual effect duration and has a 20-tick floor between hits, so it can no longer be swallowed by invulnerability frames.


⌨️ 命令变更 / Commands

根命令最终为 /elemental / Final root command: /elemental

开发过程中根命令曾短暂从 /elementalcraft 改名为 /element,现已改回 /elemental。 下面所有示例请以 /elemental 为准。

During development the root command was briefly renamed from /elementalcraft to /element, but it has since been changed back to /elemental. Use /elemental in all examples below.

权限调整 / Permission changes

  • /elemental 根命令与 /elemental debug:所有玩家可用(仅影响执行者自身的调试开关, 且推送日志时只发给"本人 / 该怪当前目标 / 最近攻击者",不会泄露他人战斗信息)。
  • /elemental reload、entity、item、biome、blacklist 等写配置命令:仍需要管理员权限 (LEVEL_GAMEMASTERS)。
  • The /elemental root command and /elemental debug are available to all players (they only toggle the executor's own debug output, and messages are filtered to the executor / the creature's current target / its recent attacker).
  • Write commands such as /elemental reload, entity, item, biome, and blacklist still require operator permission (LEVEL_GAMEMASTERS).

🛠️ 修复 / Fixes

赤焰反击定身软锁修复 / Fire Counter soft-lock fix

跨维度、实体卸载后不再永久卡住,伤害减免标记不再残留。 Fixed Fire Counter immobilization soft-lock across dimensions and after entity unload.

蒸汽致盲永久失明修复 / Permanent blindness fix

重登后不再永久失明。 Fixed permanent blindness after re-login caused by steam.

蒸汽烫伤重复减免修复 / Steam scald double-reduction fix

之前同一跳蒸汽伤害会被附魔减免两次,现在每次蒸汽伤害只正常减免一次(附魔对每一跳蒸汽伤害都持续生效)。 Previously a single steam damage tick could be reduced twice by enchantments; now each steam hit is reduced exactly once (enchantment reduction still applies to every steam tick).

雷法术附魔永久丢失修复 / Lost enchantment fix after thunder spells

雷法术命中后,怪物武器附魔被剥离却无法还原的问题已修复。 Fixed ISS caster mobs permanently losing weapon enchantments after being hit by thunder spells.

冻结/麻痹叠加 AI 卡死修复 / Frozen-paralysed AI lock fix

冻结与麻痹叠加时生物 AI 恢复错乱、卡住不动的问题已修复。 Fixed mobs staying frozen/permanently no-AI when Freeze and Paralysis overlapped.

雷暴麻痹标记残留修复 / Lingering paralysis marker fix

离开风暴范围后麻痹标记不再残留。 Fixed paralysis marker lingering after leaving a thunderstorm.

毒爆链式传染稳定性修复 / Toxic blast chain stability fix

增加存活与区块加载校验。 Fixed spore-blast chain infection stability (alive & chunk-load checks).

投掷水瓶死锁修复 / Water bottle throw deadlock fix

wetnessMaxLevel<=0 配置下不再死锁。 Fixed a deadlock when throwing water bottles with max wetness set to 0.

投掷命中误判修复 / Bottle hit-miss misjudgment fix

现在按目标 UUID 记录,不会因为怪物更换目标而误判。 Fixed bottle hit/miss misjudgment by tracking the target UUID.

火焰反制减伤上限修复 / Fire Counter reduction cap fix

现在 clamped 到 99%,避免完全无敌。 Fixed Fire Counter reduction now capped at 99%.

寒冷生物群系冻结负面等级修复 / Cold-biome freeze amplifier fix

不再出现 amplifier=-1。 Fixed negative freeze amplifier in cold biomes.

静电/临时静电抖动修复 / Static flicker fix

伤害路径覆盖导致的抖动问题已修复。 Fixed temporary static flicker caused by overlapping tracking paths.

chance_80_100 配置项生效修复 / chance_80_100 config now works

chance_80_100 配置项现在真正生效(默认分布保持不变)。 The chance_80_100 config option now actually takes effect (default distribution unchanged).

命令中文字符串错位修复 / Command translation misalignment fix

/elemental biome add 与 /elemental blacklist 命令输出不再错位。 Fixed placeholder misalignment in biome & blacklist command messages (Chinese).

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