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Elemental Weakness System

A fork of WRS. Adds a system of elemental weaknesses and resistances for entities and items.
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ews-2.0.0.jar

File nameews-2.0.0.jar
Uploader
joruughenjoruughen
Uploaded
Oct 5, 2026
Downloads
21
Size
63.3 KB
Mod Loaders
Forge
File ID
9065965
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:elemental-weakness-system-1623011:9065965")

Learn more about Curse Maven

What's new

EWS 2.0.0

Breaking change: old datapacks need updating The datapack format has changed. The groups, entities, and items files now use a modifiers list, so datapacks written for 1.0.0 must be rewritten. The new format is documented in WIKI-EN.md (and WIKI-ESP.md) in the repository. damage_types are unchanged.

New

  • Items now grant their bonuses in any equipment slot, including the offhand. Before, this only worked for armor, shields, and the main hand.
  • Percentage bonuses with multiply_base and multiply_total, compatible with Apothic Attributes' model.
  • Bonuses can be restricted to specific slots: head, chest, legs, feet, main, off.
  • EWS attributes appear in the Apothic Attributes menu with an E. prefix (for example, E. Slash Damage).
  • Item tooltips show each attribute without the prefix.
  • Debug mode now shows the damage type, plus the attacker or target.

Balance changes

  • Attack attributes: 0 to 1000.
  • Resistance attributes: -100 to 80. There is no longer total immunity. The maximum resistance is 80, so you always take at least 20% of that element's damage.

Dependencies

  • Jade: optional. Only needed to see attribute info when looking at an entity.
  • Apothic Attributes: optional. If installed, it shows EWS attributes in its menu.

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