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Elemental Swords: Expanded

Adds new powerful swords with special abilities.
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Description

Elemental Swords: Expanded

Sixty two swords. One for every element worth swinging.

Start with a Dirt Sword that barely counts as a weapon. Work up through cactus, bone, honey and cobweb, into the elements proper - fire, frost, thunder, storm, nature, poison - and out the far side to the Dragon Sword, the Time Sword, and an Elemental Sword that fuses four of the others into one.

Every sword hits differently. Not one of them is a recoloured iron sword with a bigger number.


What you get

  • 62 craftable swords, from a joke to an endgame weapon.
  • On-hit powers - burning, freezing, poison, wither, lifesteal, lightning, levitation, teleportation, lingering clouds, area shockwaves.
  • Right click abilities on cooldowns - meteors, sonic beams, frost novas, ghast fireballs, dashes, blinks, a time stop, and a gravity collapse.
  • Passive auras on a handful of swords - fire resistance, water breathing, slow falling, night vision, and strength during a thunderstorm.
  • Tooltips that tell you the truth - every power, aura and ability is written on the item, with its cooldown.
  • A real progression - eight material tiers, so a Dirt Sword and a Dragon Sword are not remotely the same purchase.
  • English and Spanish language files.
  • No config, no dependencies, no ceremony - install it and the swords are in the creative tab.

How a sword works

Every sword can carry up to three things, and the tooltip tells you which:

LineWhen it firesExample
On hit (gold)Every time you land a hitThe Fire Sword sets the target ablaze for 6 seconds
While held (green)Passively, once a second, in your main handThe Phoenix Sword keeps Fire Resistance on you
Right click (aqua)On demand, then goes on cooldownThe Thunder Sword calls lightning down wherever you are looking

Right click abilities cost a little durability and go on a cooldown printed on the tooltip. An ability that cannot do anything - healing at full health, swapping places with nothing - refuses to fire and costs you nothing.


The swords

Earthen (6)

Day one swords. Cheap, fragile, and mostly a joke - which is the point.

SwordDamageSpeedUsesWhat it does
Dirt Sword21.659On hit: throws up a spray of soil. That is genuinely all it does.
Sand Sword21.859On hit: a faceful of sand blinds the target for 3 seconds.
Right click: a sandstorm blinds everything within 6 blocks for 6 seconds.
Gravel Sword31.459On hit: loose stone weighs the target down with Slowness II for 4 seconds.
Clay Sword21.659On hit: wet clay sets around the target's legs, Slowness III for 5 seconds.
Snow Sword31.859On hit: frosts the target over and slows it for 3 seconds.
Glass Sword91.659On hit: 3 extra magic damage. Hits like a truck, lasts about as long as you would expect glass to.

Organic (9)

Grown rather than mined. Still weak, but these are the first swords with real tricks.

SwordDamageSpeedUsesWhat it does
Cactus Sword41.6180On hit: 2 extra damage from the spines, plus Poison for 4 seconds.
Sponge Sword41.6180On hit: soaks the target dry, putting out any fire, and gives you Absorption for 10 seconds.
Bone Sword41.7180On hit: Weakness for 6 seconds, and 4 extra damage against the undead.
Slime Sword41.8180On hit: bounces the target into the air and leaves it Oozing for 6 seconds.
Honey Sword41.4180On hit: coats the target in honey, Slowness IV for 8 seconds.
Bamboo Sword32.4180On hit: a 30% chance of 2 extra damage. Light, and by far the fastest sword in the mod.
Mushroom Sword41.6180On hit: Nausea for 8 seconds and Poison for 4.
Web Sword41.2180On hit: tangles the target in silk, Slowness V and Weaving for 8 seconds.
Bee Sword51.7180On hit: Poison II for 6 seconds, and the honey heals you for a heart.
Right click: a swarm poisons everything within 5 blocks for 8 seconds.

Mineral (2)

Dug out of the ground, and the first hint of the elements to come.

SwordDamageSpeedUsesWhat it does
Coal Sword51.5320On hit: sets the target alight for 3 seconds.
Flint Sword61.8320On hit: a 35% chance the edge bites for 3 extra damage.

Metal (6)

Smelted and hammered. Solid, dependable, and each one leans on what it is made of.

SwordDamageSpeedUsesWhat it does
Copper Sword71.6520On hit: sparks, and under an open sky in a thunderstorm it calls the lightning down.
While held in a thunderstorm: Strength.
Gilded Sword62520On hit: grants you Luck for 30 seconds.
Redstone Sword71.8520On hit: the charge jumps to you, Speed for 6 seconds.
Lapis Sword71.6520On hit: marks the target with Glowing for 10 seconds.
Right click: Haste II for 30 seconds.
Quartz Sword81.5520On hit: 3 extra magic damage that armour does little about.
Obsidian Sword100.8520On hit: 2 extra damage and a heavy shove. Slow, brutal, and it will not burn.

Crystal (6)

Cut rather than forged. Sharper, stranger, and every one of them does something odd.

SwordDamageSpeedUsesWhat it does
Emerald Sword91.71100On hit: Hero of the Village for 60 seconds, and the target is marked with Glowing.
Amethyst Sword91.71100On hit: 2 extra magic damage, and the blade rings.
Right click: fires a resonant beam 14 blocks long for 6 damage to everything in it.
Prismarine Sword91.61100On hit: a guardian's curse, Mining Fatigue II for 10 seconds and Slowness for 5.
While held underwater: Water Breathing.
Crystal Sword101.61100On hit: 2 extra magic damage in a shower of light.
Right click: a burst of crystal shards deals 6 damage within 5 blocks.
Echo Sword101.41100On hit: Darkness for 6 seconds.
Right click: a sonic boom 18 blocks long for 9 damage to everything in its path.
Sculk Sword101.31100On hit: Darkness for 10 seconds, and the target's speed is drained into you.
Right click: a shriek blinds everything within 7 blocks with Darkness for 10 seconds.

Elemental (12)

The heart of the mod. Twelve swords, twelve elements, no overlap.

SwordDamageSpeedUsesWhat it does
Fire Sword91.61600On hit: sets the target ablaze for 6 seconds.
Right click: rings you in fire, 3 blocks out.
Magma Sword101.41600On hit: 8 seconds of burning, and the ground under the target catches fire.
Right click: drops a meteor on the spot you are looking at, up to 40 blocks away.
Blaze Sword101.71600On hit: sets the target ablaze for 5 seconds.
Right click: spits a volley of five small fireballs.
Frost Sword91.61600On hit: freezes the target solid for 6 seconds.
Right click: a frost nova, 5 damage and Slowness III to everything within 5 blocks.
Glacier Sword101.31600On hit: freezes the target for 9 seconds and lands 2 extra damage.
Right click: freezes the water around you and blasts 7 damage out to 6 blocks.
Thunder Sword101.51600On hit: a 30% chance of calling a lightning bolt down on the target.
Right click: calls lightning wherever you are looking, up to 48 blocks away.
Storm Sword101.61600On hit: a gust shoves the target back and leaves it Wind Charged for 6 seconds.
Right click: blows everything within 7 blocks off its feet.
Wind Sword921600On hit: lifts the target off the ground.
While held: Slow Falling.
Right click: dash the way you are looking.
Water Sword91.71600On hit: douses the target, putting out any fire, and slows it for 5 seconds.
While held underwater: Water Breathing and Dolphin's Grace.
Right click: a wave deals 5 damage and Slowness within 5 blocks.
Nature Sword91.61600On hit: heals you for a heart and a half, and poisons the target for 5 seconds.
Right click: grass and flowers burst out of the ground around you.
Earth Sword1111600On hit: roots the target with Slowness III for 6 seconds.
Right click: slams the ground for 8 damage within 6 blocks and throws everything up.
Poison Sword91.61600On hit: Poison II for 10 seconds.
Right click: leaves a poison cloud where you are looking.

Dark and Nether (8)

Expensive and nasty. Every one of these takes something off the target.

SwordDamageSpeedUsesWhat it does
Venom Sword111.62400On hit: Poison III for 12 seconds and Weakness II for 10.
Right click: a thick venom cloud where you are looking, Poison III for 13 seconds.
Wither Sword121.42400On hit: Wither II for 10 seconds and 2 extra decay damage.
Right click: withers everything within 7 blocks for 10 seconds.
Soul Sword121.62400On hit: tears the target's speed out and gives it to you for 10 seconds.
Right click: a beam of souls 16 blocks long for 8 damage.
Shadow Sword121.82400On hit: Blindness for 6 seconds, and after dark it lands 4 extra damage.
Right click: Invisibility and Speed II for 15 seconds.
Blood Sword121.62400On hit: drains 35% of the blade's damage back to you as health.
Right click: closes your wounds for three hearts.
Vampire Sword121.72400On hit: drains half the blade's damage back as health, and 3 more after dark.
While held after dark: Night Vision.
Ghast Sword111.52400On hit: sets the target ablaze for 5 seconds.
Right click: launches a full ghast fireball.
Warped Sword111.62400On hit: Nausea for 10 seconds, and a 35% chance of flinging the target somewhere else.
Right click: blink to wherever you are looking, up to 24 blocks.

The End (13)

Past the dragon. Rare materials, long cooldowns, and abilities that reshape a fight.

SwordDamageSpeedUsesWhat it does
Ender Sword121.72400On hit: a 40% chance the target is scattered up to 9 blocks away.
Right click: blink to wherever you are looking, up to 32 blocks.
Void Sword141.53800On hit: 5 extra magic damage and Blindness for 5 seconds.
Right click: drags everything within 9 blocks into you and detonates for 8 damage.
Shulker Sword111.52400On hit: Levitation for 5 seconds.
Right click: everything within 6 blocks floats away for 6 seconds.
Dragon Sword131.43800On hit: a wash of purple dragon breath for 4 extra damage, and a lingering cloud that withers anything standing in it.
Right click: breathes a huge dragon breath cloud where you are looking.
Phoenix Sword141.63800On hit: 12 seconds of burning, and the flames heal you for two hearts.
While held: Fire Resistance.
Right click: reborn in fire - four hearts healed and a ring of flame around you.
Star Sword141.53800On hit: 3 extra magic damage in a scatter of starlight.
Right click: calls a falling star down on the spot you are looking at.
Cosmic Sword151.43800On hit: 4 extra magic damage, and a 30% chance the target is displaced.
Right click: trade places with whatever you are aiming at, up to 24 blocks.
Time Sword141.63800On hit: time drags for the target, Slowness IV and Mining Fatigue III for 8 seconds.
Right click: stops everything within 9 blocks dead for 10 seconds.
Gravity Sword141.23800On hit: a collapse pulls everything nearby in towards the target and lifts it.
Right click: hauls everything within 11 blocks into you, then slams the ground for 7 damage.
Nether Star Sword141.43800On hit: everything within 4 blocks of the target is withered for 8 seconds.
Right click: a detonation for 12 damage out to 10 blocks.
Rainbow Sword141.73800On hit: a different element every single swing - fire, frost, lightning, poison, levitation, raw magic, teleportation or lifesteal.
Right click: rolls one of five abilities at random.
Chaos Sword151.53800On hit: one of ten outcomes, from a feeble scratch to 9 extra damage, lightning, or having the target flung 12 blocks away.
Right click: one of five abilities at random, and no, you do not get to pick.
Elemental Sword151.63800On hit: every element at once - 5 magic damage, 8 seconds of burning, Wither II, a 40% chance of lightning, and a quarter of the damage drained back as health.
While held: Fire Resistance.
Right click: a 14 damage elemental nova, a lightning strike where you look, and a ring of fire around you.

Crafting

Every sword is crafted the way a vanilla sword is - two of the blade material stacked on top of a handle:

X          X = the blade material (dirt, blaze powder, a nether star...)
X          # = the handle (a stick, a bone, a blaze rod, an end rod)
#

The handle is part of what makes each recipe unique, so a Ghast Sword and a Vampire Sword both built from ghast tears are told apart by what you hang them on.

The one exception is the capstone. The Elemental Sword is fused from four finished elemental swords around a nether star:

 F         F = Fire Sword       T = Thunder Sword
TSN        S = Frost Sword      N = Nature Sword
 *         * = Nether Star

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.234 or newer
  • No other mods, no config file, no world generation changes.

Everything the mod adds is an item, so it is safe to add to an existing world and safe to remove again apart from losing the swords themselves.

The Elemental Swords: Expanded Team

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Hi, I'm DGcuberX and I like creating mods!

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