ElementalShieldtypes-2.0.0.jar
Curse Maven Snippet
What's new
New enchantments
- Champion Slayer (I to III): +25% damage per level against Champions, plus 1 extra Mote of Light per level when one dies.
- Elemental Siphon: popping a shield with the matching element heals 2 hearts and gives 8 seconds of Blessing of Light.
- Chain Reaction (I to III): shield-pop explosions get +1.5 blocks of radius and +50% damage per level. Any shield pop explodes, not just matching ones.
Prismatic fusion
- Arc, Solar and Void can now be on the same item. Once an item has all three, they fuse into Prismatic and keep any other enchants.
Element effects on hit
- Arc: lightning jumps to the 2 nearest hostile mobs within 4 blocks.
- Solar: sets the target on fire for 4 seconds.
- Void: applies Slowness and Weakness for 4 seconds.
- Prismatic: all three effects at once.
Items and weapons
- Element enchants now work on swords, axes, pickaxes, shovels, hoes, bows, crossbows, tridents and TACZ guns.
- Arrows, bolts, thrown tridents and gun bullets count as hits and carry the enchants of the weapon that fired them.
Changes
- Matching-element hits now do 75% shield damage, up from 45%, so shields break in fewer hits. Explosions stay at 45%.
- Enchants renamed to Arc Element, Solar Element, Void Element and Prismatic.
- The Champion boss bar is gone. A message at the bottom of the screen now says when a Champion spawns nearby, colored like its first shield.
- Tell a mob’s element from its particle aura. There is no glow outline.
- The creative tab now has an enchanted book for every enchantment, every level.
Notes
- Existing items keep their enchants, since the internal IDs didn’t change.
- Every player needs the updated jar.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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