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Elemental Shield Types

Adds 4 elemental shields that are on applied on hositle mobs, inspired from Destiny 2!
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ElementalShieldtypes-2.0.0.jar

File namedestinyshields-1.0.0.jar
Uploader
williamkidwilliamkid
Uploaded
Oct 19, 2026
Downloads
19
Size
59.5 KB
Mod Loaders
Forge
File ID
9259938
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:elemental-shield-types-1685771:9259938")

Learn more about Curse Maven

What's new

New enchantments

  • Champion Slayer (I to III): +25% damage per level against Champions, plus 1 extra Mote of Light per level when one dies.
  • Elemental Siphon: popping a shield with the matching element heals 2 hearts and gives 8 seconds of Blessing of Light.
  • Chain Reaction (I to III): shield-pop explosions get +1.5 blocks of radius and +50% damage per level. Any shield pop explodes, not just matching ones.

Prismatic fusion

  • Arc, Solar and Void can now be on the same item. Once an item has all three, they fuse into Prismatic and keep any other enchants.

Element effects on hit

  • Arc: lightning jumps to the 2 nearest hostile mobs within 4 blocks.
  • Solar: sets the target on fire for 4 seconds.
  • Void: applies Slowness and Weakness for 4 seconds.
  • Prismatic: all three effects at once.

Items and weapons

  • Element enchants now work on swords, axes, pickaxes, shovels, hoes, bows, crossbows, tridents and TACZ guns.
  • Arrows, bolts, thrown tridents and gun bullets count as hits and carry the enchants of the weapon that fired them.

Changes

  • Matching-element hits now do 75% shield damage, up from 45%, so shields break in fewer hits. Explosions stay at 45%.
  • Enchants renamed to Arc Element, Solar Element, Void Element and Prismatic.
  • The Champion boss bar is gone. A message at the bottom of the screen now says when a Champion spawns nearby, colored like its first shield.
  • Tell a mob’s element from its particle aura. There is no glow outline.
  • The creative tab now has an enchanted book for every enchantment, every level.

Notes

  • Existing items keep their enchants, since the internal IDs didn’t change.
  • Every player needs the updated jar.

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