File Details
Electroblob's Wizardry - 4.3.5 - MC 1.12.2
- R
- Feb 8, 2022
- 10.39 MB
- 85.5K
- 1.12.2
- Forge
File Name
ElectroblobsWizardry-4.3.5-MC1.12.2.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
Version 4.3.5 - A maintenance update with some tweaks and API updates for addons
This is the first update done by the community, big thanks to Electroblob empowering us with his magic
+ Added injectMobDrops setting to easily enable/disable mob loot for all entities if desired
+ Added tooltip for Spell Book and Scroll items, displaying the spell's source mod if it's from an addon. (for the default scroll and book only)
* Frostbite effect and entity burning now cancels each other
* Scrolls no longer have cooldown in Creative mode
* Added support for Forge's in-game mod version update-notifier
# Fixes wizards being stuck in a continuous, client-side only spellcasting loop of their continuous spells if their target dies
# Fixes Mark Sacrifice not doing damage with a potion amplifier of 0 (basically casting Mark Sacrifice with a non-healer wand)
# Fixed issue #752, a bug with wizard armours always providing protection even without mana
# Fixed issue #619, removing soulbinding curse effect if the potion is no longer active (persistent soulbinding)
# Fixed issue #735, a dispenser crash with the Slime spell
# Fixes issue #735, a dispenser crash with Conjure Block spell
# Fixed issue #469, player rubberbanding when touching the wall of a containment field on dedicated servers (by Rodrogamby)
# Fixed issue #547, where Curse of Undeath was breaking unbreakable helmets of other mods like Construct's Armory
# Attempted to might fix the lingering Frost effect from Frost Ray spell
Changes to support addon/spell pack development better
# Fixed an issue where having too many spell packs would cause a world crash on start. This was previously preventing having most of the addons installed at the same time
+ Added a new ImbuementActivateEvent to allow addons hooking into the imbuement process (e.g. for custom Imbuement Altar recipes)
+ Added a new ImbuementRemoval(ItemStack stack) method to Imbuement interface (note this "Imbuement" is about temporary enchantments like Imbue Weapon)
* Added a new isEnabled() public method to ItemArtefact