Electroblob's Wizardry

The expandable RPG magic mod with over 180 unique spells!

File Details

Electroblob's Wizardry - 4.2.10 - MC 1.12.2

  • R
  • Mar 19, 2020
  • 6.46 MB
  • 578.1K
  • 1.12.2
  • Forge

File Name

ElectroblobsWizardry-4.2.10-MC1.12.2.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:electroblobs-wizardry-265642:2905433")

Learn more about Curse Maven

Version 4.2.10 - Fixes, translations and tweaks

+ Added Taiwanese translations, courtesy of chesterccj305
* All of wizardry's structures are now a bit more common by default
* Wizardry now requires Antique Atlas (if installed) to be version 4.6 or newer, fixing issue #378
* Tomes of arcana are now a bit more common in wizardry's structures, and are now more likely to be apprentice tier (the overall effect is that apprentice tomes are significantly more common, and advanced/master tomes are slightly more common)
* Wizards and evil wizards can no longer cast heal ally (it was nice of them though, even if it was an accident...)
# Fixed issue #351, where the replaceVanillaFireballs config option was not synchronised
# Fixed issue #365, an error in the Spanish handbook translations which would crash the game on launch
# Moved the spell book GUI tier, element and mana cost text to the lang files, fixing issue #368
# Fixed issue #370, where not specifying the metadata for currency items in the config led to the item displayed in the trade window having a missing texture
# Fixed issue #371, where ice spikes would crash the game if their caster logged out
# Fixed issue #372, where structures only spawned on top of 'cavern' dimensions like the nether
# Added backwards compatibility to convert old Antique Atlas markers to the new format, their labels should now translate correctly
# Fixed fireballs and iceballs not respecting the playerBlockDamage config option
# The vanilla fall damage replacement is now only processed on the server, hopefully this will fix some inconsistencies