promotional bannermobile promotional banner

Electroblob's Wizardry Redux

Explore and discover an intuitive and big magic system with more than 180 spells. Recreation of the old RPG classic mod

File Details

electroblobs-wizardry-redux-0.8.4-forge-javadoc.jar

  • R
  • May 16, 2026
  • 3.13 MB
  • 0
  • 1.20.1
  • Forge

File Name

electroblobs-wizardry-redux-0.8.4-forge-javadoc.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:electroblobs-wizardry-redux-1405790:8100763")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • feat: added Auto-smelt, Lava Walking, Storm, Undead helmets, Recovery artifact
  • refactor: Major overhaul of the Artifact Effect system (IArtifactEffect, QuickArtifactEffect, ArtifactItem) for better performance and extensibility
  • refactor: Migrated legacy artifact effects to dedicated logic classes (Amulets, Rings, and Charms)
  • fix: errors with Feeding Charm artifact
  • fix: better progression reduction calc, when 60% of the max recent spells are casted, the reduction is applied (50% less progression)
  • fix: Game Crash when grabbing a wand from a spell table while inventory is full
  • fix: Arcane Lock lacking ability for allies to open it
  • fix: Fix ruined spell book earth gives Sorcery spell books
  • refactor: minion test removed
  • fix: (fabric) now imbuement enchants are only applied to tiered and enchantable items (avoiding crash with other mods)
  • fix: inject arms pose into HumanoidModel now checks if the entity is a player (avoiding weird crash with piglins)
  • fix: Leeching ring now has a 30% chance to heal the player, not always
  • fix: extractor ring now works when killing mobs, not just when hurting them
  • fix: better description for Haggler's Sign
  • fix: charm spell discovery wasn't working due to incorrect loot parameter check
  • fix: amulet transience now uses the correct event: player damaged
  • fix: combustion ring now explodes when the player kills a mob with fire damage (it was calling the wrong event)
  • fix: Lich Amulet now correctly redirects damage to owned minions when player is hurt
  • fix: Channeling Amulet now correctly cancels shock (not frost) damage on player hurt
  • fix: Banishing Amulet now correctly teleports the attacker when player is hurt
  • fix: Soulbinding Ring now correctly tracks soulbound creatures on the server side