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Electroblob's Wizardry Redux

Explore and discover an intuitive and big magic system with more than 180 spells. Recreation of the old RPG classic mod

File Details

[Fabric] EbWizardry-Redux 0.8.4 for 1.20.1

  • R
  • May 16, 2026
  • 8.87 MB
  • 20
  • 1.20.1
  • Fabric

File Name

electroblobs-wizardry-redux-0.8.4-fabric.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:electroblobs-wizardry-redux-1405790:8100773"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • feat: added Auto-smelt, Lava Walking, Storm, Undead helmets, Recovery artifact
  • refactor: Major overhaul of the Artifact Effect system (IArtifactEffect, QuickArtifactEffect, ArtifactItem) for better performance and extensibility
  • refactor: Migrated legacy artifact effects to dedicated logic classes (Amulets, Rings, and Charms)
  • fix: errors with Feeding Charm artifact
  • fix: better progression reduction calc, when 60% of the max recent spells are casted, the reduction is applied (50% less progression)
  • fix: Game Crash when grabbing a wand from a spell table while inventory is full
  • fix: Arcane Lock lacking ability for allies to open it
  • fix: Fix ruined spell book earth gives Sorcery spell books
  • refactor: minion test removed
  • fix: (fabric) now imbuement enchants are only applied to tiered and enchantable items (avoiding crash with other mods)
  • fix: inject arms pose into HumanoidModel now checks if the entity is a player (avoiding weird crash with piglins)
  • fix: Leeching ring now has a 30% chance to heal the player, not always
  • fix: extractor ring now works when killing mobs, not just when hurting them
  • fix: better description for Haggler's Sign
  • fix: charm spell discovery wasn't working due to incorrect loot parameter check
  • fix: amulet transience now uses the correct event: player damaged
  • fix: combustion ring now explodes when the player kills a mob with fire damage (it was calling the wrong event)
  • fix: Lich Amulet now correctly redirects damage to owned minions when player is hurt
  • fix: Channeling Amulet now correctly cancels shock (not frost) damage on player hurt
  • fix: Banishing Amulet now correctly teleports the attacker when player is hurt
  • fix: Soulbinding Ring now correctly tracks soulbound creatures on the server side