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Elaris

Lightweight graphics overhaul for Forge 1.20.1 built on Embeddium: better lighting, shadows and upscaling without killing your FPS. Alpha.
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elaris-1.0.4.jar

File nameelaris-1.0.4.jar
Uploaded
Oct 14, 2026
Downloads
79
Size
94.2 MB
Mod Loaders
Forge
File ID
9169215
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:elaris-1726401:9169215")

Learn more about Curse Maven

What's new

v1.0.4

  • ESS Quality Mode: Added a new ESS Quality option for improved reconstruction detail, giving players another balance between image clarity and rendering cost.
  • ESS Frame Generation: Updated ESS FG to version 2.5 with improvements to frame generation support and integration with the rendering pipeline.
  • Experimental Upscaling: Added an experimental Vulkan module and experimental DLSS 4/4.5, XeSS, and FSR 3.1.4 upscaler paths on supported systems. These integrations remain hardware and driver dependent.
  • Expanded Debug Information: Added more rendering and upscaler status details to help identify the active path and diagnose compatibility issues.
  • PBR Materials: Added physically based material properties, including surface response controls such as roughness and metallic appearance, for supported materials.
  • GTAO: Added ground-truth ambient occlusion with quality settings to improve contact shading and depth around nearby surfaces.
  • Water and Material Reflections: Improved water reflections and added/refined reflections for supported materials, with quality settings to control their rendering cost.
  • Atmosphere and Volumetric Light: Improved sky and atmospheric effects, including volumetric light rays, for more pronounced depth and sunlight in the scene.
  • Selectable Lighting: Added a new High lighting option while retaining Low lighting, so players can choose the enhanced lighting model from the settings.
  • Bloom: Added bloom with adjustable settings to control the glow around bright parts of the image.
  • Color Grading: Reworked color correction for the new lighting model and retuned the color presets to keep highlights and overall exposure more balanced.
  • Stability and Optimization: Fixed rendering and resource handling issues, improved shader fallback behavior, and optimized several rendering paths.
  • Additional Polish: Includes smaller interface, configuration, compatibility, and visual improvements.

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