elaris-1.0.4.jar
Curse Maven Snippet
What's new
v1.0.4
- ESS Quality Mode: Added a new ESS Quality option for improved reconstruction detail, giving players another balance between image clarity and rendering cost.
- ESS Frame Generation: Updated ESS FG to version 2.5 with improvements to frame generation support and integration with the rendering pipeline.
- Experimental Upscaling: Added an experimental Vulkan module and experimental DLSS 4/4.5, XeSS, and FSR 3.1.4 upscaler paths on supported systems. These integrations remain hardware and driver dependent.
- Expanded Debug Information: Added more rendering and upscaler status details to help identify the active path and diagnose compatibility issues.
- PBR Materials: Added physically based material properties, including surface response controls such as roughness and metallic appearance, for supported materials.
- GTAO: Added ground-truth ambient occlusion with quality settings to improve contact shading and depth around nearby surfaces.
- Water and Material Reflections: Improved water reflections and added/refined reflections for supported materials, with quality settings to control their rendering cost.
- Atmosphere and Volumetric Light: Improved sky and atmospheric effects, including volumetric light rays, for more pronounced depth and sunlight in the scene.
- Selectable Lighting: Added a new High lighting option while retaining Low lighting, so players can choose the enhanced lighting model from the settings.
- Bloom: Added bloom with adjustable settings to control the glow around bright parts of the image.
- Color Grading: Reworked color correction for the new lighting model and retuned the color presets to keep highlights and overall exposure more balanced.
- Stability and Optimization: Fixed rendering and resource handling issues, improved shader fallback behavior, and optimized several rendering paths.
- Additional Polish: Includes smaller interface, configuration, compatibility, and visual improvements.
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