edsMCJE Scorestreaks
Call in lethal scorestreaks with handheld field radios.
Requires: Minecraft 1.20.1, Forge 47+, Cloth Config API
The streaks
Each streak has its own radio. Hold a radio and right-click to call it in.
- Cluster Strike: red smoke marks the target, then cluster shells burst overhead and blanket the area with bomblets.
- Airstrike: red smoke marks the target, then two jets carpet-bomb a line along your view direction.
- Sentry Gun: deploys an automated turret that shoots anything your settings allow, then self-destructs.
- Predator Missile: ride the camera down from the sky and steer the missile with your mouse. Boost for a final dive. The feed cuts to static on impact.
- Chopper Gunner: an attack helicopter circles the target while you man the minigun and rockets.
- AC-130: a gunship circles high above with a thermal camera and switchable 25mm, 40mm and 105mm cannons.
- Tactical Nuke: a countdown and siren for everyone in the dimension, then the warhead drops. The crater is optional.
Press X to leave manually controlled streaks early (rebindable in Controls).
Survival and Creative
- Survival: every radio is craftable from vanilla items. Radios are never used up, they go on a configurable cooldown instead.
- Creative: every radio is in the Scorestreaks creative tab with no cooldown.
- Sneak + left-click removes a sentry gun.
- No kill streaks, streak meters, killcams or wave systems: just grab a radio and call it in.
Everything is configurable
Open Mods > edsMCJE Scorestreaks > Config in game (also saved to config/scorestreaks.json):
- Who gets hurt: hostile mobs only, hostile mobs and players, or everything except you. Optional self damage.
- Block damage: toggle block breaking, set how much breaks, break less dirt and sand while stone still breaks, toggle drops, explosion size.
- Damage: a damage % for every streak.
- Heights and flight: how high each streak appears, Predator speed, Chopper Gunner and AC-130 circle radius.
- Durations: Predator fuel, Chopper Gunner and AC-130 time.
- Sentry Gun: lifetime, range, fire rate, damage, accuracy, knockback, turn speed, health.
- Call-in delay for Cluster Strike and Airstrike, plus per-streak cooldowns.
- Tactical Nuke: countdown length, crater on/off, crater and blast radius.
Notes
- Controllable streaks need you standing on the ground (or flying in Creative). Your body stays where you were, so find cover first.
- Control explosions with the block damage settings.
- Works in singleplayer and on servers (install the mod on both sides).