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edsMCJE FPS Essentials

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A mod that makes your game more like an FPS shooter!

[TaCZ] edsMCJE FPS Essentials

First-person HUD, screen and world effects for Timeless and Classics Zero (TaCZ).

Make gunfights feel and read better. Dirt on your screen from nearby blasts, red edges when you're hurt, arcs that show where you got shot from, damage numbers on your hits, and more. Every effect has its own toggle and an opacity slider, so you keep what you like and turn off the rest.

Minecraft 1.20.1 · Forge 47.x · Requires TaCZ


Features

Screen effects

  • Low health vignette: red edges that grow as your health drops.
  • Damage flash: a brief red flash at the screen edges when you take damage.
  • Dirt: light brown grime specks hit your screen from nearby explosions and bullet impacts, then fade away.
  • Water droplets: drops run down your screen after leaving water, with optional drops in the rain.
  • Frost: frost slowly creeps in from the edges in cold biomes.
  • Night vision: toggle with a keybind (default Alt + X) for a brighter world, a green tint and optional goggle edges. No potion effect needed.

HUD

  • Damage direction: curved red arcs around your crosshair pointing at whoever hurt you.
  • Damage numbers: floating numbers for the damage you deal, after armor. White for body hits, orange for headshots. Rapid hits can optionally combine.
  • Ammo reminder: LOW AMMO, RELOAD [key] or NO AMMO under your crosshair while holding a TaCZ gun.
  • Kill feed: shows killer, weapon and victim, with a headshot tag. Put it in any corner, and show all players or only your own kills.
  • Grenade / TNT warning: icons around your crosshair pointing at primed TNT, TNT minecarts, grenades and swelling creepers, with the distance.
  • Compass: a heading strip at the top or bottom of the screen with N, E, S, W, the in-between directions and exact degrees.

World effects

  • Bullet impacts: sparks on metal, splinters on wood, dust on dirt and sand, chips on stone, shards on glass and splashes on water.
  • Bullet holes: decals on solid block faces that dissolve away. Set the max count and how long they last.
  • Muzzle smoke: a puff on every shot, plus optional lingering smoke after sustained fire. Lines up with aim-down-sights and shows on other players too.

Movement

Slide: sprint, then press crouch. Hold crouch to keep sliding. Let go to carry your speed into a sprint, or jump to keep it through the air. Works with both hold and toggle sneak.

Settings

Open the settings from Mods → [TaCZ] edsMCJE FPS Essentials → Config, or bind Open FPS Essentials Settings in Controls.

  • Tabs for Screen, HUD, World, Movement and Server.
  • A live preview shows sample effects while the menu is open, so you can tune things without leaving the screen.
  • Reset puts a tab back to the defaults.

Client and server

   
Client Required. Install it and everything below works in singleplayer and on any server.
Server Optional. Needed only for damage numbers, kill feed and slide. Everything else works on any server.

Players without the mod can still join a server that has it, and you can join a server that doesn't. Server owners can switch night vision, damage numbers, kill feed and slide on or off, and set slide speed, length and cooldown.


Installation

  1. Install Minecraft Forge 1.20.1 (47.x or newer).
  2. Install Timeless and Classics Zero (TaCZ).
  3. Drop this mod's jar into your mods folder.

4. (Optional) Put it on your server too, for damage numbers, kill feed and slide.

Notes

  • The mod reads TaCZ at runtime instead of depending on its internals, so if a TaCZ update changes something, only the affected feature turns off instead of crashing the game.
  • Bullet impacts, holes and muzzle smoke are based on TaCZ's bullet entities.
  • Settings are saved in config/edsfpsessentials-client.toml. Server rules live in the world's serverconfig folder and can be edited in-game in singleplayer.

AI Usage

Use of AI This mod was created in collaboration with an LLM (Claude) which helped create the source code. edsMCJE directed the vision, playtesting, and design of the mod. Any future updates will continue with the help of an LLM.

License

Licensed under GPL-3.0-or-later.

Free to use in modpacks just credit me.

edsMCJE FPS Essentials Team

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