promotional bannermobile promotional banner

Eden Power

A large RPG growth mod that brings identity, skills, spells and a bestiary to Minecraft 1.21.1. Become a warrior, scholar, mage and more.
Back to Files

eden_power-26.10.24.jar

File nameeden_power-26.10.24.jar
Uploader
yuyc9222yuyc9222
Uploaded
Oct 24, 2026
Downloads
14
Size
13.2 MB
Mod Loaders
NeoForge
File ID
9305332
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:eden-power-1732131:9305332"

Learn more about Curse Maven

What's new

**Eden Power 26.10.24** Pet & mount management, the Eden Journey quest line, 1 new dodge + 3 spells; fixed a Windows save-exit crash; widened the required version range.

**1. Pets & mounts**
**1.1 Pet screen**
- Card view / text list; categories, name search, detail panel, appearance preview
- Register: empty main hand, sneak-right-click your pet / mount; all normal interactions remain
- Hotkey N: tap = send out / recall favourite (rideable mounts auto-mount); hold ≥0.3s = 12-slot wheel, left-click summon, right-click store
- Mechanics: own storage, cross-dimension recall, safe-landing checks, auto-recall on chunk unload
- Restrictions: never force-recalled with passengers, on a lead, or in a boat
- Revival: registered pet with a death record revives at full health for 1 Totem of Undying; **a failed attempt costs nothing**
- Per-pet toggles: disable wandering / auto-jump / follow-teleport individually; riding and leashes unaffected; persisted across storing and relogging
**1.2 Mounts**
- Vanilla-style buttons: rename, toggle autonomous movement, auto third person on mount/dismount, one-click recall; ignores space, no flicker while waiting for the server, closes the inventory first
- Camera: stored locally, per mount; rear third person when mounted, first person when dismounted, smooth transition

**2. Progression / dodge / spells**
1. Eden Journey: tracks real play (skill points, discoveries, spell practice, codex, utility skills, soul binding, return teleport); config-blocked steps pause with an explanation
2. Shadow Flash: 5 levels, charge cooldown, brief invulnerability on blink, omnidirectional movement, HUD and effects
3. Three new spells: Vital Regeneration, Atomic Disintegration, Sweeping Tornado; scaling, effects and config included

**3. UI**
1. Right-click the spell / pet tab to switch card / list view; remembered
2. Reworked filtering, sorting, search caching; no more mismatched content or overlapping panels
3. Unified wheel tooltips; clear feedback for empty slots and unavailable actions
4. Codex point notifications: always on / off / 3-second auto-hide; no repeat pop-ups
5. Soul binding: rule-compliant items go one-way into locked slots; empty hotbar slots remember the item type; insert only, no free take or swap

**4. Compatibility**
1. Optional Sable / aeronautics pairing (not required, not bundled): spell crosshair raycasts, no ship-stuck on blink, ship anchor sync for return teleport
2. Display fixes for cooking mods, transmog inventory and shaders; no guarantee for every modpack combo
3. Version range widened: NeoForge 21.1.244 up to (not including) 21.2; game is still 1.21.1

**5. Bug fixes**
1. Core: Windows save-exit crash from furnace data I/O (real disk failures still report errors — that's the OS)
2. Unified spell effect rendering, transparency and resource cleanup; dead code removed, no leftovers on world switch
3. Unified damage tracking: shield blocks and soul absorption count; return-teleport 10s message synced
4. Internal cleanup: skills, spells, codex, storage, UI modules

**6. Breaking change**
The old public API is retired; dependent add-ons must be re-adapted; old and new versions cannot be mixed.

**7. Upgrading from 26.10.13**
1. Auto-migrates on first launch; old files no longer block loading; **back up player data first**
2. Migrated: skill points, spell unlocks and cooldowns, discoveries, mana and souls, soul bindings, portable storage, teleport points, furnace ownership
3. Renamed: `phasing` → `shifting_shadows`; codex `bestia` → `eden_power`
4. New-format data wins, preventing duplicate imports, rollback or item duplication
5. Not restored: creatures in the old codex, offline trials, temporary entity markers; old custom skill configs are not converted
6. Backups: world folder → `data/eden_power_legacy_backup/players/`, plain NBT, not a drop-in save replacement

**8. Installation**
1. Close the game and server; **fully back up world + config**
2. Remove the old version, install `eden_power-26.10.24.jar` (don't extract); bundles Eden Lib 1.0.0-beta.2 and GeckoLib 4.7.5.1; delete any old standalone `eden_lib` and dev-test `eden_dodge` / `eden_heal`
3. Same build on client and server; test skills, pets, storage, teleport points on a world copy first
4. Don't downgrade a converted world; roll back only by restoring the pre-upgrade backup

This mod has no additional files