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Economia - Base

Economia adds a simple and flexible economy system to Minecraft, giving every player a money balance that can be transferred between players or managed by admins with easy-to-use commands.

💰 Economia

Economia is a lightweight, flexible, and robust economy mod for Minecraft that introduces a comprehensive money system for all players. Every player has their own balance, stored securely, alongside advanced macro-economic mechanics like a Central Bank, loans, interest, and taxes. This makes the mod perfect for survival servers, RPG experiences, custom modpacks, or any gameplay that requires a reliable and dynamic financial base.


⚙️ Features

  • 💵 Personal Balances: Each player has an individual money balance.
  • ⚙️ Custom Currency: Fully configurable currency name, prefix, and suffix via .toml config file.
  • 🔄 Easy Transfers & Taxes: Seamless player-to-player money transfers, supporting an optional, configurable transfer tax rate.
  • 🏛️ Central Bank & Loans: A physical server treasury that accumulates taxes and funds player loans, complete with configurable interest rates and borrowing caps.
  • ❄️ Account Freezing: Automated security feature that freezes accounts of players with overdue loans upon login, blocking outbound transfers until settled.
  • ⚔️ Bounty System: Fully integrated bounty mechanics allowing players to place and manage rewards on others.
  • 🏆 Global Leaderboard (/$ baltop): Track the richest players on the server, with full support for tracking both active online and offline users.
  • 📜 Interactive History: Clean, paginated transaction history (max 8 per page) with clickable [Previous] / [Next] chat navigation, accurate timestamps, and color coding.
  • 🔊 Immersive Audio: Custom sound feedback for successful transfers, administrative commands, and navigation.
  • 💾 Optimized & Persistent Storage: Built-in transaction limits to prevent server .dat file bloating, paired with secure NBT caching for player usernames and balances.
  • 🛠️ Admin Control: Powerful tools to give, remove, set money, manage bounties, distribute global payments (payall), freeze accounts, or completely reset player histories.
  • 🧩 Expandable: Designed as a rock-solid base system for future expansion.

💬 Commands

👤 Player Commands

Command Description
/$ transfer <player> <amount> Send money to another player (subject to tax rates).
/$ baltop View the global online/offline economy leaderboard.
/$ history [page] View your personal transaction history.
/$ loan Access Central Bank features (info, request, pay).
/$ bounty Access the bounty system.

🛡️ Admin Commands

Command Description
/$admin get <player> <amount> Give money to a player.
/$admin remove <player> <amount> Remove money from a player.
/$admin set <player> <amount> Set a player’s balance directly.
/$admin reset <player> Clear a specific player's transaction history.
/$admin payall <amount> Distribute money globally to all online players.
/$admin freeze <player> Manually toggle account freeze states.
/$admin history <player> Inspect individual player transaction logs.
/$admin bounty Manage or clear server bounties.

🧠 About the System

The economy is designed to be simple but expandable. At its core, it provides a clean and reliable money system that can be used as a foundation for other mods or features, such as:

  • 🏪 Shop systems
  • 🛒 Auction House (AH)
  • 🎁 Reward systems
  • 🧾 Missions and quests
  • 🖥️ Custom GUIs
  • 🔌 Server utilities and integrations

This allows developers and modpack creators to build entire ecosystems around a single, consistent economy.


🚧 Current State (Update 1.4)

The mod is currently in its 1.4 Release, featuring the powerful Central Bank and Loan System, interest rates, account auto-freezing for overdue debts, transfer taxes, global payouts (payall), and a robust bounty system. It delivers a deeply immersive, highly secure, and optimized macroeconomic framework ready for any modern server or modpack.


📦 Perfect For

  • 🌲 Survival servers
  • ⚔️ RPG-style gameplay
  • 🧱 Modpack creators
  • ⚙️ Developers looking for an economy base system

— The Economia - Base Team / devdat

The Economia - Base Team

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