EclipticSeasons-1.21.1-neoforge-0.14.0.jar
Curse Maven Snippet
What's new
Ecliptic Seasons 0.14.0
A New Approach to Winter Snow
Winter snow has always been one of the more complex parts of Ecliptic Seasons.
In version 0.13, we experimented with preventing rivers from receiving snow coverage to avoid unnatural situations, such as rivers in desert regions appearing with the same snowy behavior as cold climates.
While this solved some visual inconsistencies, it also meant that rivers could no longer respond naturally to their surrounding climate conditions.
Before that, we also explored another approach: suppressing river biomes and using nearby land biomes to determine winter behavior. However, this required additional environmental checks and introduced unnecessary chunk processing overhead.
In 0.14.0, we have redesigned this system.
Rivers are no longer excluded from winter behavior or replaced with surrounding terrain information. Instead, their winter appearance is now determined by the climate conditions of the area they belong to:
- Rivers in cold climates can naturally develop winter snow effects.
- Rivers in warmer climates retain their corresponding environmental characteristics.
- Winter landscapes now better reflect the actual climate distribution of the world.
This change reduces unnecessary processing while making winter scenery more natural and consistent.
Migration Notice
For players upgrading from earlier versions, old surface_biome_cache data may still affect existing chunks.
We recommend:
- Disable:
Weather -> IndependentRiverWeather
(in the Resource category in the configuration file)
- Run:
/ecliptic debug reset surface_biome_cache
to clear the old cached data.
After migration, the new winter river system will be applied.
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