Ecliptic Seasons

Ecliptic Seasons adds a climate system based on the 24 solar terms, dynamically affecting weather, crops, and ecosystems throughout the year.

File Details

EclipticSeasons-1.18.2-forge-0.3-all.jar

  • B
  • Feb 15, 2025
  • 3.06 MB
  • 45
  • 1.18.2
  • Forge

File Name

EclipticSeasons-1.18.2-forge-0.3-all.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ecliptic-seasons-1118306:6196647")
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0.3

**Update Highlights**
This update focuses on backport mod improvements and ecosystem compatibility,
introducing new climate monitoring tools while refining core mechanics.
Key additions include a calendar system and humidity measurement devices,
alongside critical fixes for biome anomalies and cross-mod interoperability.
The changes span four main areas:

### ✨ New Features
- Added a calendar item and block
- Added three types of climate measurement tools (for humidity detection) that can be placed on item frames
- Added a disable option for crop humidity control

### ⚙️ Optimizations
- Optimized the playback logic of environmental sound effects
- Modernized portions of the code structure
- Removed obsolete code and resources
- Adjusted language (lang) key values to align with the latest version
- Solar day records no longer set zero at the end of a year.

### 🐛 Bug Fixes
- Fixed issues where disabling notifications might cause other problems
- Fixed solar data synchronization issues when returning from the End to the Overworld
- Fixed abnormal skybox brightness during client-side thunderstorms
- Fixed inconsistencies between the `/setTerm` command results and configurations about the 'lastDays'
- Fixed snow occurrence in certain hot biomes
- Fixed biome temperature anomalies caused by incorrect object references
- Resolved missing tags due to improper references to glow berries

### 🔄 Compatibility & Integration
- Added built-in tag conversion compatibility for Serene Seasons
- Implemented compatibility measures for weather mods incompatible with this mod (to prevent Overworld conflicts)