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Eclipse Arcana - Iron's Spells Addon

80 new spells across 8 new schools of magic for Iron’s Spells ‘n Spellbooks.
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eclipse_arcana-1.20.1-1.5.0.jar

File nameeclipse_arcana-1.20.1-1.5.0.jar
Uploader
Tyler4304Tyler4304
Uploaded
Nov 7, 2026
Downloads
668
Size
1.5 MB
Mod Loaders
Forge
File ID
9498155
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:eclipse-arcana-irons-spells-addon-1766373:9498155")

Learn more about Curse Maven

What's new

Eclipse Arcana 1.5.0

New school: Atomic

Atomic magic runs on your atomic number. Every Atomic spell raises it, and as it climbs you shift from Light to Metallic to Heavy to Radioactive. Each spell behaves differently in every state (the tooltip shows all four): an electron that ricochets between enemies when you're Light becomes a heavy, armor-melting orb when you're Heavy. Push too far into Radioactive and your next spell makes you decay in a burst of radiation.

  • 10 new spells, including Fusion Core (charge up a star and hurl it), Quantum Tunnel (open a tunnel straight through a wall that seals itself back up afterwards), Covalent Bond (two enemies share each other's damage), Atom Splitter (one nucleus splits again and again) and Meltdown, a legendary spell where you let the reaction run away.
  • Animated weapons: the Nucleus Glaive and Orbital Staff have electrons that spin faster as your number climbs.
  • Containment Suit armor, a new spell book, rune, ring and focus item.
  • A new enemy, the Atomic Adept, haunts the deep dark. Let it go Radioactive and it splits in two.

Spell combos

Cast the right spells close together and something special happens. Freeze a target in time and shatter it with crystal, slam enemies caught in a gravity well with a falling moon, rain burning stars from the sky, and more. There are 23 combos to discover:

  • A faint hint appears over your hotbar when you cast a spell that starts a combo. Pull one off yourself to learn it.
  • 7 secret combos never show up in hints at all. Each one unlocks a spell from a hidden school. Look for lore tomes in chests and torn pages from elite enemies to piece them together. One of them is a nuke: a siren, a flash you can see from hundreds of blocks away, a towering mushroom cloud and, if you allow it, a real crater. You'll know when you've found one.
  • Combos hit hard and leave something behind: frozen ground, pools of night, molten craters, irradiated water.
  • Keep track of what you've found in the Grimoire of Convergence.

Elite enemies

Any battle-mage can show up as an Elite: bigger, tougher and nastier, with better loot, including school rings and torn pages of secret lore.

Animated weapons

Every school weapon and staff now moves in your hand: clock hands tick on the Clockhand Rapier, a moon charm swings from the Crescent Saber, souls circle the Soulreaper, bubbles rise along the Tidebreaker, the Pendulum Staff swings, and more. Their gems glow too.

New gear

  • 9 school rings, each with its own bonus effect.
  • 5 staves for the Void, Chrono, Lunar, Crystal and Atomic schools.

And more

  • A new advancement tab.
  • Spells and glowing gear light up the world with dynamic lights mods.
  • Refreshed armor, capes, enemy skins, weapons and icons.
  • Lots of new settings, including optional block-breaking explosions (off by default) and a toggle for the screen flash from huge explosions.

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