Description
Eight new schools of magic for Iron's Spells 'n Spellbooks :
Void, Chrono, Soul, Card, Water, Lunar, Crystal and Dream, with 80 new spells
The schools
Void – Gravity and the empty space between stars. Pull enemies into gravity wells, switch gravity off, step through the void, and open a Singularity that swallows everything around you.
Chrono –Time itself. Freeze a creature in Stasis, stop time for everything around you, slow enemies to a crawl, rewind your own position, and plant Time Bombs that blow up for the damage they took.
Soul – Spirits and the dead. Siphon life, bind enemies in spectral chains, raise tombstones with Requiem, and become an Ethereal ghost that flies through walls.
Card –The gambler's school. Throw razor cards, draw a random suit, swap places with Sleight of Hand, gamble on Joker's Gambit, and finish with a Royal Flush.
Water – Tides and storms. Ride a Tidal Wave, wrap yourself in a Maelstrom, drown your enemies, and call down a Tsunami.
Lunar – Magic that follows the moon: stronger at night and strongest under a full moon. Hurl a Lunar Lance, howl the wild awake, pull down a Moonfall, and swallow the sun with an Eclipse. Phase Shift grants a different blessing for each phase of the moon.
Crystal – Gems and light. Raise real crystal walls, split a prism beam into a rainbow, seal enemies in a geode, reflect projectiles, and surround yourself with a Kaleidoscope of prisms.
Dream – Sleep and nightmares. Sing a Lullaby to put creatures to sleep, feed on their dreams with Dream Eater, scare them with Nightmares, split into mirror images, and trap an army under a Dreamcatcher.






