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EchoSight

Turns Minecraft's audio into readable HUD: every sound gets a direction, distance and priority on a threat ring, plus a reworked subtitle panel. Built for deaf and hard-of-hearing players. Client-side, no mixins, no ESP.
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echosight-1.1.0+mc1.21.11.jar

File nameechosight-1.1.0+mc1.21.11.jar
Uploader
shinoameshinoame
Uploaded
Oct 10, 2026
Downloads
12
Size
148.3 KB
Mod Loaders
Fabric
File ID
9120177
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:echosight-1652286:9120177"

Learn more about Curse Maven

What's new

Added

  • Elevation caret. A small up or down caret now appears beside an arc on the ring, and next to the direction pointer in the subtitle panel, when a sound comes from more than 3 blocks above or below you.
  • Fade-in. New arcs and subtitle rows ease in over 120 ms instead of snapping onto the screen. A source that keeps retriggering fades in only once.
  • Confirmation for "Reset all overrides". The button on the per-sound screen now needs a second click within 3 seconds, since overrides are built one sound at a time and cannot be undone.

Changed

  • Edge pulse is now an even vignette on all four sides of the screen. The left and right edges used to be flat bars at a different strength.
  • Crowded HUD keeps what matters. When more sounds are active than the HUD can hold, the least severe are dropped first. Previously the oldest went first, so a burst of footsteps could push out a creeper fuse.

Fixed

  • Monochrome palette was not monochrome. The ring and the subtitle panel stayed fully coloured whichever palette was selected. Monochrome now uses greys only, everywhere.
  • Rare crash when choosing a sound's colour, triggered by sound ids with one specific hash value.
  • Jukeboxes could drop off the HUD when enough hidden looping sounds (cave ambience, minecarts) were playing at the same time.
  • A record started while EchoSight was toggled off did not appear after turning it back on.
  • Changing the system clock (or a daylight-saving step) could expire every ping at once or freeze them on screen.
  • Long subtitles could run past the left edge of the screen when the panel font scale was above 1.0.
  • Footer buttons on the per-sound screen ran off both edges in narrow windows or at a large GUI scale.

Performance

  • Sound capture no longer waits on the renderer for every sound played.
  • The subtitle panel no longer rebuilds its text every frame.
  • Ring arcs are drawn with far fewer matrix operations, and the ring allocates nothing per arc.