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Echoes of Adventure: Compass

A minimalist yet immersive compass overlay that shows your current direction, angle, coordinates and waypoints.
compass_1.png

compass_1.png

compass.png

compass.png

Description

The mod was reworked and had the old name "Echo Compass HUD"

Echoes of Adventure: Compass has evolved from a simple directional overlay into a comprehensive navigation suite. Designed to enhance your exploration without breaking immersion, it provides a flexible waypoint system that keeps you oriented across every dimension.

While primarily a client-side mod, installing it on a server unlocks advanced features like global markers and team tracking for a coordinated multiplayer experience.

✨ Key Features

📍 Versatile Waypoint System

Never lose your way again with multiple waypoint types:

  • Custom Waypoints: Create personal markers for your base, mines, or points of interest.
  • Death Waypoints: Automatically marks the spot where you last died.
  • Bed Waypoints: Your respawn point is automatically tracked and displayed.
  • Global Waypoints (Server-side): Server operators can set markers visible to every player.
  • Team Icons (Server-side): Keep track of your allies by rendering vanilla team player icons directly on the compass.

⚙️ Configuration

The mod provides three config categories: Client, Common and Server.

Client Config (Visual & UI)

Death Waypoints

  • autoDeleteDeathWaypoints: Automatically removes death waypoints when you get close.
  • deathMarkerClearRadius: Distance (in blocks) required to remove a death waypoint.

Waypoint Rendering

  • iconSizeNear / iconSizeFar: Icon scale when near or far from a waypoint.
  • hideWaypointsRadius: Hides nearby waypoints to reduce visual clutter.
  • toggleShowWaypointsInCompass: Allows toggling waypoint visibility in the compass.
  • toggleShowWaypointsInWorld: Enables waypoint rendering in the world.
  • showTextWaypointsInCompass / InWorld: Shows waypoint labels.
  • renderWaypointsAboveCompass: Renders icons above compass UI elements.

Rendering Behavior

  • renderThroughBlocks: Allows waypoints to be visible through blocks.
  • increaseSizeOnDistance: Makes icons larger when far away.
  • maxScaleFar: Maximum scale when far.
  • fixSizeOnDistance: Disables scaling based on distance.

Common Config (Gameplay Logic)

General

  • enableWaypoints: Enables personal waypoints.
  • maxRenderDistanceCustomWaypoints: Max distance for rendering personal waypoints.

Item Requirement

  • requiredItem: Requires an item to display compass overlay. [Compat Curios]
  • requiredItemId: Item ID required (default: minecraft:compass).

Death Waypoints

  • enableDeathWaypoints: Creates waypoint on player death.
  • multiplyDeathMarkers: Allows multiple death markers.
  • maxRenderDistanceDeathWaypoints: Max render distance for death waypoints.

Bed Waypoint

  • enableBedWaypoint: Adds waypoint at respawn bed.
  • maxRenderDistanceBedWaypoint: Max render distance for bed waypoint.

Blacklists

  • blacklistDimension: Disables compass in specific dimensions.
  • blacklistCustomWaypoints: Disables personal waypoints per dimension.
  • blacklistDeathWaypoints: Disables death waypoints per dimension.

Server Config (Multiplayer Features)

Global Waypoints

  • enableGlobalWaypoints: Enables waypoints visible to all players (OP-only management).
  • maxRenderDistanceGlobalWaypoints: Max render distance for global waypoints.

Team Features

  • enableTeamIcons: Shows team members on compass.
  • maxRenderDistanceTeamIcon: Max render distance for team icons.

Blacklists

  • blacklistGlobalWaypoints: Disables global waypoints in specific dimensions.
  • blacklistTeamIcons: Disables team icons in specific dimensions.

🐞 Bugs & Suggestions

Found a bug? Something feels off? Or just want to suggest a feature? Report issues or share ideas on the Discord server for faster support and communication.

The Echoes of Adventure: Compass Team

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