File Details
Echo of the Void - Version 1.0.6.3
- R
- Mar 26, 2026
- 4.62 MB
- 38
- 1.21.1
- NeoForge
File Name
echoofthevoid-1.0.6.3.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Echo Of The Void - Changelog v1.0.6.3
Date: 2026-03-26
Event Pacing & Ambient Audio
Ambient/paranoia sound events were too frequent
- Increased ambient event cooldown baseline across profiles.
- Reduced ambient trigger chance to avoid repetitive low-impact spam.
- Increased explicit cooldowns for light audio events:
false_container_openbucket_dripfurnace_breathlever_answerpressure_plate_replycampfire_coughtool_answer
Tool Answer (3x mining reply sound) pacing
- Increased
tool_answermanual/event cooldown to reduce repetition. - Event remains functional, but now appears less aggressively in normal play.
Weather System Fixes
Weather not triggering naturally
- Fixed weather timer sanitization logic that could repeatedly postpone expired checks.
- Expired
nextCheckandcooldownare now treated as immediately eligible instead of being pushed forward again. - This restores natural weather triggering behavior closer to intended impact.
Specials Balancing
Requested spawn distribution tuning
- Increased practical scheduler presence for:
Follower?Stalker?Attacker?
- Reduced practical scheduler presence for:
Pulse?
This was done with combined weight/cooldown tuning in the shared special scheduler.
Pulse? Fixes
Spawn distance
- Natural
Pulse?spawns were moved farther from the player. - Updated distance windows and fallback ranges to reduce close surprise spawns.
Frequency reduction
- Reduced
Pulse?weighted selection in special pools. - Increased
Pulse?per-entity cooldown. - Removed
Pulse?from close/guaranteed fallback special spawns. - Special pool trigger path for
pulsenow uses far spawn logic (no forced close-first roll).
Follower? Behavior Fix
Attack-state sink bug
- Fixed case where
Follower?could sink into the ground after being hit while in attack mode. - Player hits no longer force sink transition during active attack behavior.
Watcher? Behavior Fix
Direct-look flee reliability (including close range)
- Improved direct-look detection so Watcher flee triggers reliably even when very close.
- Relaxed overly strict look dot threshold and improved eye-vector target computation.