File Details
Echo of the Void - Version 1.1.1
- R
- Apr 4, 2026
- 2.23 MB
- 148
- 1.21.1
- NeoForge
File Name
echoofthevoid-1.1.1.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Echo Of The Void - Changelog v1.1.1
Date: 2026-04-04
Added / Balanced: Gameplay pacing pass (phase gates, weather, rarity)
Weather events are now phase-gated to Phase 2+.
Added anti-repeat weather selection: the same weather event is no longer selected twice in a row unless no valid alternative exists.
Increased spacing/cooldowns between weather events for a less spammy pacing.
Rain-family mod sounds are now rain-biome aware:
- in biomes without rain (including snow precipitation), rain-like weather audio is blocked.
Reduced intensity/frequency for weather loops that were too aggressive (including creak/tinnitus-style loops and false-rain loudness pressure).
Reduced frequency of whisper/psss rain-side sounds.
Bell mob-wave behavior is now restricted to Phase 2+ and remains very rare in phases 2 and 3.
Specials are now constrained to Phase 2+ auto-spawn flow (with the dedicated first-night watcher exception below).
Specials were further tuned to be significantly rarer overall.
Specials are blocked when player context is invalid for spawn (including water-related invalid contexts already enforced in runtime checks).
Attacker?(stalker channel) was made rarer and receives stronger cooldown pressure.Triple block-break echo events (tool-answer style) were made much rarer.
Furnace
psssevent was made much rarer, less frequent, and quieter.Small ambient/noise events were slightly reduced globally.
Bed disturbance (
There is something in your bed.) now has click debounce between attempts to prevent right-click spam from instantly consuming the sequence.Added a first-night guarantee policy for
Watcher?:- one guaranteed watcher appearance at first-night start window per player.
Grand Warden automatic start policy now includes strict pacing gates:
- event roll/start is constrained to Phase 4,
- spawn warning delay is applied after the first warning line to avoid instant panic/instant trigger windows.
Ghost Weavercobweb cadence is now randomized to 5-8 seconds.
Fixed: Grand Warden sound hunt flow
- Sound investigation now starts from recent captured audible events and uses the real sound position, including projectile impact locations.
- Enforced strict investigation order:
- travel to source,
- local sweep around the source,
- sniff on-site,
- target decision,
- roar/aggro only after sniff when a valid local target exists.
- Removed bypass paths that could lead to pre-sniff roar or aggro.
- If no valid target is found after sniff, the sound investigation now clears cleanly and the Warden returns to normal search behavior.
Improved: Sound-combat handling and recovery
- Added a dedicated sound-combat flow for both players and non-player living entities selected near the sound source.
- After kill, target loss, or invalid target, the Warden exits sound-combat and resumes normal investigation/search instead of forcing event end.
- Kept movement-trigger aggro behavior unchanged (unsneak movement trigger remains as before).
Improved: Grand Event freeze coverage
- During Grand Warden event runtime, freeze behavior is applied to non-player mobs in the event zone, with state restoration at event end.
Debug / observability
- Added and refined debug traces for:
- sound source capture,
- sound probe phases,
- local sweep progress,
- sniff fire,
- post-sniff target selection,
- escalation/clear reasons.