File Details
Echo of the Void - Version 1.0.6.2
- R
- Mar 26, 2026
- 4.62 MB
- 8
- 1.21.1
- NeoForge
File Name
echoofthevoid-1.0.6.2.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Echo Of The Void - Changelog v1.0.6.2
Date: 2026-03-26
Event System Fixes
Manual interaction cooldown consumption
- Fixed several manual/paranoia interactions that could consume cooldowns even when no visible effect happened.
- Cooldowns are now applied only when the event actually triggers successfully.
- Updated flow for:
bedside_openworkbench_rejectfalse_container_opentool_answercompass_liar(manual trigger path)
- This resolves cases where
/uncanny debugEventsshowed cooldown progression while nothing happened in-game.
Debug report weather timer sanity
- Fixed extreme/invalid weather cooldown display values in debug output (sentinel/overflow-like values).
- Added safe remaining-time formatting for weather timers in
/uncanny debugEvents.
Weather timer sanitization
- Added runtime sanitization to weather next-check and weather cooldown timers.
- Invalid or stale far-future values are now clamped/recovered cleanly during server tick updates.
- Prevents “dead” weather scheduling states after bad timer values.
Special Spawn Reliability
Cave/surface context-aware special spawns
- Improved special spawn placement to better match player context:
- if player is on surface, spawn attempts prioritize surface-valid spots,
- if player is in caves, spawn attempts prioritize cave-valid spots.
- Spawn search now checks downward + upward paths relative to player Y for better underground reliability.
- Reduced excessive far-distance spawn windows when player is underground so specials remain perceptible.
- Applied in the shared special spawn pipeline used by scheduled special appearances.
Gameplay Adjustments
Giant Sun - levitation cap
- The levitation pulse behavior tied to the Giant Sun sequence is now capped.
- Maximum levitation applications per event instance: 3.
- Prevents repeated levitation chaining beyond intended intensity.
Keeper? - near base but not inside base
- Keeper? spawn eligibility was tightened to avoid invalid in-base appearances.
- Keeper? can now be selected/spawned only when the player is:
- near the base
- but not inside the base interior radius.
- Added explicit guardrails in both special-choice selection and spawn execution so invalid "inside-base" keeper attempts are skipped cleanly.