File Details
Echo of the Void - Version 1.0.3
- R
- Mar 10, 2026
- 3.65 MB
- 12
- 1.21.1
- NeoForge
File Name
echoofthevoid-1.0.3.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Echo Of The Void - Changelog v1.0.3
Date: 2026-03-10
Multiplayer / Audio Consistency
- Reworked event audio playback to be player-targeted for paranoia events (no unintended global broadcast to nearby players).
- Reworked weather-event audio to use local per-player playback where appropriate.
- Fixed Fog Breathing weather audio so players no longer hear another player's breathing track.
Specials / Entities
- Added anti-powdered-snow behavior for all special entities so they no longer sink/get trapped in Powdered Snow.
- Improved Watcher direct-look logic:
- flee trigger now requires continuous direct eye contact for more than 3 seconds,
- look timer resets immediately when look/LOS conditions break.
- Improved Watcher owner/target tracking:
- safer fallback targeting when the original watched player is invalid/offline/out-of-dimension,
- controlled orphan despawn instead of erratic behavior.
- Reduced Pulse heartbeat repetition significantly to make it rarer and more impactful.
- Knocker now reacts immediately to being hit, interrupting its current sequence and switching to attack behavior.
Door / Interaction Logic
- Kept special entities able to operate doors (including iron doors where intended).
- Knocker no longer breaks iron doors:
- if the target door is iron, it flees instead of breaking it,
- wooden-door behavior remains unchanged.
- Added/kept robust navigation door support for special entities requiring door traversal.
Event Logic / Balance
- Hardened Armor Break validation:
- event now requires actually equipped, breakable armor,
- event no longer triggers in no-armor situations.
- Bed Disturbance (
There is something in your bed) fully rebalanced:- much rarer base trigger chance with phase/profile scaling,
- dedicated per-player cooldown after trigger,
- anti-chain protection to prevent repeated back-to-back bed disturbances,
- requires a normal sleep before this disturbance can trigger again after a completed sequence.
Weather System
- Reduced overall weather-event durations across categories for better pacing.
- Reduced weather trigger regularity:
- lower base trigger pressure,
- stronger random jitter in check delay and cooldown,
- less predictable distribution over time.
- Reduced
THUNDER_TARGET_STRIKE(fake lightning in front of player) duration specifically. - Kept fake lightning visual-only behavior safe (no damage/fire).
Structure Generation
- Improved natural structure generation stability to avoid sudden "pop-in" structures in already explored terrain:
- automatic generation now prioritizes fresh chunk contexts (newly visited/low-inhabited chunks),
- debug/forced generation commands remain available.