File Details
Echo of the Void - Version 1.0.2
- R
- Mar 10, 2026
- 3.65 MB
- 12
- 1.21.1
- NeoForge
File Name
echoofthevoid-1.0.1.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Echo Of The Void - Changelog v1.0.1
Date: 2026-03-10
Gameplay / Balance Fixes
1) Vanilla Music / Ambience
- Stabilized early-game audio logic:
- clears lingering silence states in Phase 1 (
deafness/void_silence) to avoid inconsistent cutoffs.
- clears lingering silence states in Phase 1 (
- Intentional music suppression remains active in Phase 2+ with no unintended impact expected in Phase 1.
2) Blackout (Progression)
Blackoutis no longer selected by the auto-event pool in Phase 2.- Automatic
Blackoutnow starts in Phase 3 (dramatic impact preserved). - Internal fallbacks were updated to prevent too-early blackouts.
Thunder Stroboscopicno longer triggersBlackoutbefore Phase 3.- The
Don't turn aroundtrap no longer chains into blackout at low phases (falls back toFlash Errorbefore P3).
3) Early Game: More Event Variety
- Rebalanced Phase 1 auto-event pool:
- added lighter variety (
flash_red,false_fall, context-basedbase_replay, and undergroundghost_miner/cave_collapse).
- added lighter variety (
- Reduced dependence on the
footsteps+corrupt_messagepair in early gameplay.
4) Footsteps Too Repetitive
- Lowered base weight for
footstepsin automatic rolls. - Reduced profile multiplier for
footsteps. - Significantly increased
footsteps-specific cooldown (less spam, stronger impact).
5) Ash Weather
- Removed the annoying
rain_ashsound. - Visual/atmospheric ash effect remains, without the problematic audio loop.
6) Specials: Perception Reliability
- Adjusted Special pacing:
- reduced global cooldowns,
- increased trigger chances.
- Added a close-range spawn fallback when a Special roll succeeds but all candidate spawns fail (improves real in-game perception).
7) ArmorBreak
ArmorBreaknow checks that at least one armor piece is equipped.- If no armor is worn, the event will not trigger.
8) Debug Tool for Random Special Spawns
- New command:
/uncanny debugSpecialRoll [target]
- This command forces a roll through the real random Special system pipeline, instead of spawning a fixed entity.
- Detailed text feedback is returned for QA (success/failure + phase/profile/danger context).
9) Bed Event
- Bed disturbance event (
There is something in your bed) now spawns the entity at/around the clicked bed location instead of falling back to the player position.