File Details
Easy Sort v0.4.0-alpha (NeoForge)
- A
- Jul 4, 2026
- 61.61 KB
- 4
- 1.21.10
- NeoForge
File Name
easy-sort-0.4.0-alpha.jar
Supported Versions
- 1.21.10
Curse Maven Snippet
Changelog
All notable changes to this project are documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[Unreleased]
[0.4.0-alpha] - 2026-07-04
Added
- NeoForge support (1.21.10): full feature parity with Fabric - Sort, Settings,
Restock, Quick Stack, the "I" inventory-sort button/hotkey, and shulker box
support all work identically. Built as a new
neoforge/Gradle module via Architectury Loom, implemented directly against NeoForge's own networking, event, and keybind APIs. Manually verified in-game on both platforms.
Fixed
- Inventory sort ("I" button/hotkey) no longer reorders the hotbar - only the 27 main storage slots get sorted now, on both Fabric and NeoForge. Reordering the hotbar mid-use was jarring (e.g. your currently-held tool could jump to a different slot).
[0.3.1-alpha] - 2026-07-04
Fixed
- Corrected the "I" (inventory sort) button's vertical position on shulker
box screens - it was off by a pixel relative to chest-type containers due
to
ShulkerBoxScreenadjustingimageHeightafter the base class had already computed the label position from it.
Changed
- Shrunk the button row from 12x12 to 10x10 and reordered it to read left-to-right as S, Q, R, G.
[0.3.0-alpha] - 2026-07-03
Added
- Shulker box support: Sort, Settings, Restock, and Quick Stack all now work on placed shulker boxes, not just chest-type containers.
Changed
- Generalized how the mod finds a menu's backing
Container:ShulkerBoxMenuhas no public getter for it (unlikeChestMenu), soMenuContainersreads it off the menu's own slot list instead - a technique that works for any vanilla container-backed menu, not just the two handled today, so adding more container types later shouldn't need new per-type plumbing.
[0.2.0-alpha] - 2026-07-03
First post-MVP feature release: Restock and Quick Stack.
Added
- Restock ("R" button): tops up the player's existing partial stacks from the open container - never creates a new stack in an empty inventory slot.
- Quick Stack ("Q" button): moves everything in the player's inventory that the open container already contains into it, filling existing stacks first and then the container's empty slots.
- New
core.transfer.TransferEngine, tested independently of Minecraft (unit tests) and against real containers/players (GameTest), including confirming neither operation can ever touch equipped armor/offhand.
[0.1.1-alpha] - 2026-07-03
No functional changes from 0.1.0-alpha. Republished to activate Modrinth and CurseForge publishing in the release workflow, now that both projects exist.
[0.1.0-alpha] - 2026-07-03
First public alpha. Chest-type and player inventory sorting work end to end; config/settings and shulker box support are still in progress.
Added
- Core sort engine: merges partial stacks (capped at each item's max stack size) and sorts deterministically via a configurable order (mod ID / item ID / count / display name).
- Sort button ("S") on chest-type containers: chest, double chest, barrel,
trapped chest, ender chest, and minecart with chest - all share vanilla's
ChestMenu. Server re-validates the player's currently open menu before touching anything. - Player inventory sorting via an "I" button (available on any container
screen) and a rebindable hotkey (default
R, Controls > Inventory) - only ever touches the 36 hotbar+storage slots, never equipped armor/offhand. - Sort settings screen (Settings/"G" button): choose the primary sort key,
persisted per-player to
config/easy-sort.jsonand sent with every sort request, so it follows you across servers rather than being a per-server setting. - Compact flat button row (custom
MiniButtonwidget, no vanilla bevel texture) positioned inline with the container title / "Inventory" label.
Fixed
- The inventory-sort button no longer appears on Creative mode's item-browsing tabs (Building Blocks, Natural Blocks, etc.) - only on Creative's actual Inventory tab.
Known limitations
- Shulker boxes are not supported yet (separate
ShulkerBoxMenuclass) - planned post-MVP. - The Restock and Quick Stack buttons are visible but not yet functional (disabled placeholders).
- The config screen lets you choose one primary sort key, not a full drag-and-drop multi-key ordering.
Testing
- GameTest integration coverage (
gametestsource set) forContainerAdapteragainst real block entities/players/registries: chest merge+sort, max-stack-size capping, and confirming an inventory sort can never touch equipped armor/offhand. Runs automatically as part of./gradlew build/CI.