Easy Model Entities

Turn Blockbench models into simple Minecraft entities without writing Java code.
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easy_model_entities-forge-26.1.2-1.7.0.jar

File nameeasy_model_entities-forge-26.1.2-1.7.0.jar
Uploader
KaworruKaworru
Uploaded
Aug 1, 2026
Downloads
5
Size
503.3 KB
Mod Loaders
Forge
File ID
8557489
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

Forge

implementation "curse.maven:easy-model-entities-1539533:8557489"

Learn more about Curse Maven

What's new

Changelog for Easy Model Entities 26.1.2

Note

This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.

1.7.0

  • Fixed the head of an entity never turning towards what it looks at.
  • Fixed cubes outside of an outliner group being dropped without any message.
  • Fixed profiles without an explicit texture staying inactive because of a wrong texture path.
  • Fixed a single minor finding, such as an unknown behavior mode, deactivating a whole server profile.
  • Fixed repaired models being reported only once, because the log suppression survived a resource reload.
  • Fixed modded_entity models never deriving a texture path from the model file itself.
  • Fixed the profiles of a single player world staying active after leaving it, which could break the models on a server joined afterwards.
  • Changed a model with a missing texture to render its own shape with a pink placeholder texture instead of a pink box.
  • Changed the creative tabs to hide render profiles from unexpected folders and models the server does not know.
  • Removed eight example entities that only mirrored another example with different presets or numbers.
  • Added a head look render option, so another mod can supply its own look direction.
  • Added warnings for unknown fields, a missing schema_version, a one-sided version declaration and cubes that are fully covered by other cubes.
  • Added detailed log and validate_profiles output for every skipped or failed profile, including the reason and the affected field.
  • Added scale, a part pose listener and a forced animation state to the block entity render options, so block entities support the same integration as entities.
  • Improved error messages to name the underlying parser message and the affected texture file.
  • Improved render performance by resolving bone names once while baking and by reusing the entity render data per frame.
  • Improved the render cache to drop only the least recently used entries instead of emptying itself completely.
  • Improved the profile and render profile parsers to share their field handling, so both report the same problems in the same way.

1.6.0

  • Added an attack animation state with standard Blockbench attack clip support for all body types, driven by the entity's attack swing progress.
  • Added a procedural vanilla-style arm swing for biped and winged humanoid models that lack an attack clip.
  • Added a part pose capture API (EasyModelPartPoseListener / EasyModelPartPose via EasyModelEntityRenderOptions.withPartPoseListener) so integrations can anchor held items or attachments to animated model parts.
  • Added EasyModelEntitiesClientApi.getItemAnchor(profileId, arm) with cached anchor resolution (dedicated right_item/left_item anchor parts take precedence over the *_hand/*_arm fallback).
  • Added EasyModelEntityRenderOptions.withAnimationState(int) to force an animation state without implementing EasyModelRenderable.
  • Improved performance by 10%.

1.5.0

  • Fixed the entity and block-entity creative tabs being empty on dedicated clients by building them from the client render profiles instead of the server-only profile registry.
  • Fixed the spawn item icons rendering nothing on dedicated clients by falling back to the client render profile when no server profile is available.
  • Added a stateless render-by-profile-id API with scale, displayed bounds, and body type lookups for mod integrations.
  • Added EasyModelEntitiesClientApi.listRenderableProfileIds() so integrations such as Easy NPC can list and preview available models on a dedicated client without server profiles.
  • Changed the example render profiles to align their IDs with the server profile IDs (render_profiles/entity/<id> and render_profiles/block_entity/<id>), so the model type is derived from the profile ID prefix on the client.
  • Bumped schema_version to 0.2.0 and removed the server profile client.render_profile.
  • Code refactoring and cleanup to improve maintainability and readability.

1.4.0 (beta)

  • Fixed choppy body rotation of walking host entities by using the interpolated body rotation.
  • Added playback of standard Blockbench keyframe animations (idle, walk, swim, fly) with linear interpolation and automatic clip selection.
  • Added set_animation command to force an animation state on host entities for testing and command block setups.
  • Added swim and fly animation states to the API.
  • Added standard idle/walk/swim/fly animations to the little explorer, stone turtle, dawn sparrow, and coral drifter examples.
  • Added entity and block entity spawn items for all example profiles.
  • Added offset, rotation, and scale to the ModelPart definition to allow complex model definitions.
  • Improved spawn item tooltips to show the behavior mode and movement type of entities.
  • Improved render performance by caching resolved render states and fallback models per profile.
  • Improved api support for mod integrations.
  • Code refactoring and cleanup to improve maintainability and readability.

1.3.0 (beta)

  • Added a stable API for mod integrations that lists all limits, types, and status codes.
  • Added a generated JSON file that documents these limits, types, and status codes per version.
  • Added a test that fails if the documented values and the actual code values no longer match.
  • Added an optional asset_fingerprint so resource packs can ship alternate model styles.
  • Added a migration hook to handle profiles from older schema_versions.
  • Improved server and client version matching to only report a mismatch when both sides are set and differ.

1.2.0 (beta)

  • Added read-only profile catalog API (listProfiles, listProfiles by body type, listProfileIds) for mod integrations.
  • Added still and custom example presets covering all body types, plus a fast-moving example.
  • Added case-insensitive bone name matching so Body, body, and BODY all resolve to body.
  • Fixed profile attributes max_health and follow_range not being applied to host entities.
  • Removed unused mixins.

1.1.0 (beta)

  • Fixed wrong UV mapping for some model parts.
  • Fixed wrong block placements.
  • Fixed rendering edge case with multiple texture definitions.
  • Added UV mapping record to define UV mapping for model parts in a more structured way.
  • Added ModelPartTypes enum to replace strings for model part names to avoid typos and errors.
  • Added Vec3f enum to replace unnamed float parameter for Vec3f types to avoid typos and errors.
  • Added additional model examples for different entity types.
  • Added automatic face culling and model optimization to improve performance.
  • Added better aquatic and ambient entity support.
  • Improved performance by pre-building and adding additional cache.
  • Improved example models and textures for better demonstration of features and capabilities.

1.0.0 (beta) 🚀

  • Initial release for Minecraft 1.20.1.

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