File Details
easy_model_entities-forge-26.2-1.5.1.jar
- B
- Jul 11, 2026
- 477.41 KB
- 21
- 26.2
- Forge
File Name
easy_model_entities-forge-26.2-1.5.1.jar
Supported Versions
- 26.2
Curse Maven Snippet
Changelog for Easy Model Entities 26.2
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
1.5.0
- Fixed the entity and block-entity creative tabs being empty on dedicated clients by building them from the client render profiles instead of the server-only profile registry.
- Fixed the spawn item icons rendering nothing on dedicated clients by falling back to the client render profile when no server profile is available.
- Added a stateless render-by-profile-id API with
scale, displayed bounds, and body type lookups for mod integrations. - Added
EasyModelEntitiesClientApi.listRenderableProfileIds()so integrations such as Easy NPC can list and preview available models on a dedicated client without server profiles. - Changed the example render profiles to align their IDs with the server profile IDs
(
render_profiles/entity/<id>andrender_profiles/block_entity/<id>), so the model type is derived from the profile ID prefix on the client. - Bumped
schema_versionto0.2.0and removed the server profileclient.render_profile. - Code refactoring and cleanup to improve maintainability and readability.
1.4.0 (beta)
- Fixed choppy body rotation of walking host entities by using the interpolated body rotation.
- Added playback of standard Blockbench keyframe animations (
idle,walk,swim,fly) with linear interpolation and automatic clip selection. - Added
set_animationcommand to force an animation state on host entities for testing and command block setups. - Added
swimandflyanimation states to the API. - Added standard
idle/walk/swim/flyanimations to the little explorer, stone turtle, dawn sparrow, and coral drifter examples. - Added entity and block entity spawn items for all example profiles.
- Added offset, rotation, and scale to the
ModelPartdefinition to allow complex model definitions. - Improved spawn item tooltips to show the behavior mode and movement type of entities.
- Improved render performance by caching resolved render states and fallback models per profile.
- Improved api support for mod integrations.
- Code refactoring and cleanup to improve maintainability and readability.
1.3.0 (beta)
- Added a stable API for mod integrations that lists all limits, types, and status codes.
- Added a generated JSON file that documents these limits, types, and status codes per version.
- Added a test that fails if the documented values and the actual code values no longer match.
- Added an optional
asset_fingerprintso resource packs can ship alternate model styles. - Added a migration hook to handle profiles from older
schema_versions. - Improved server and client
versionmatching to only report a mismatch when both sides are set and differ.
1.2.0 (beta)
- Added read-only profile catalog API (listProfiles, listProfiles by body type, listProfileIds) for mod integrations.
- Added still and custom example presets covering all body types, plus a fast-moving example.
- Added case-insensitive bone name matching so
Body,body, andBODYall resolve tobody. - Fixed profile attributes max_health and follow_range not being applied to host entities.
- Removed unused mixins.
1.1.0 (beta)
- Fixed wrong UV mapping for some model parts.
- Fixed wrong block placements.
- Fixed rendering edge case with multiple texture definitions.
- Added UV mapping record to define UV mapping for model parts in a more structured way.
- Added ModelPartTypes enum to replace strings for model part names to avoid typos and errors.
- Added Vec3f enum to replace unnamed float parameter for Vec3f types to avoid typos and errors.
- Added additional model examples for different entity types.
- Added automatic face culling and model optimization to improve performance.
- Added better aquatic and ambient entity support.
- Improved performance by pre-building and adding additional cache.
- Improved example models and textures for better demonstration of features and capabilities.
1.0.0 (beta) 🚀
- Initial release for Minecraft 1.20.1.