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DynHUD

Hides and animates vanilla HUD elements based on player activity, with full control over triggers and timing.
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Description

Dynamic HUD

Dynamic HUD changes how the vanilla HUD behaves. Instead of staying fixed on screen at all times, elements like the hotbar, health, food, armor, air, and experience bar slide out of view when you're idle and slide back in the moment you do something that matters.

How it works

The mod tracks player activity every tick. Switching items, taking damage, entering combat, using an item, sneaking, or opening a screen all count as interaction. When no interaction happens for a set amount of time, the tracked HUD elements animate out. As soon as something happens again, they animate back in.

Features

Individual triggers can be turned on or off:

  • Item switching
  • Item use
  • Combat (attacking or getting hit)
  • Taking damage
  • Not being at full health
  • Sneaking
  • Having a screen open

Individual HUD elements can also be toggled so only the ones you want are affected:

  • Hotbar
  • Health
  • Food
  • Armor
  • Air
  • Experience level
  • Contextual info bar (and its background)
  • Vehicle health

Animation speed, hide delay, and slide distance are all configurable, so the behavior can be tuned to feel instant or gradual depending on preference.

Configuration

All options live in the mod's config file and can be edited without any external tools. Nothing needs to be set up in game, the mod works with sensible defaults right after installing it.

The DynHUD Team

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