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DynamicRenderDistance

Automatically changes your render distance based on your frame rate (FPS). Fully configurable, client-side only.

File Details

dynamicrenderdistance-neoforge-1.21.1-1.1.0.jar

  • R
  • May 20, 2026
  • 46.76 KB
  • 205
  • 1.21.1
  • NeoForge

File Name

dynamicrenderdistance-neoforge-1.21.1-1.1.0-1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:dynamicrenderdistance-1505683:8118706"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Added

  • Performance presets - one click applies Quality, Balanced, or Performance from the config screen or /drd preset <quality|balanced|performance>. Presets only change performance settings and keep your toggles.
  • On-screen HUD - optional top-left overlay showing render distance and FPS, color-coded (grey = off, red = below min FPS, green = above max FPS, yellow = in range), hidden while F3 is open. Toggle in config, /drd showHud, or a key bind.
  • More rebindable key binds (Options -> Controls): open config (default F8), toggle the mod on/off, and toggle the HUD (last two unbound by default). The menu hint now shows your actual bound key.

Changed

  • Render-distance changes now apply in a single step. Minecraft rebuilds all chunk rendering on any render-distance change, so changing it chunk-by-chunk made the screen flicker several times per adjustment - now it's one rebuild per change. (A single flicker on change is vanilla behavior and can't be removed by the mod.)
  • Render-distance changes are written to the debug log.
  • The FPS averaging window scales with your check interval for steadier averages.

Fixed

  • Korean (ko_kr) translation was corrupted and has been rewritten; all languages got the new UI strings (missing strings fall back to English).