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Dynamic Surroundings

Alters the fabric of Minecraft experience by weaving a tapestry of sound and visual effects

File Details

DynamicSurroundings-1.16.4-4.0.3.0.jar

  • B
  • Jan 6, 2021
  • 14.10 MB
  • 3.6K
  • 1.16.4
  • Forge

File Name

DynamicSurroundings-1.16.4-4.0.3.0.jar

Supported Versions

  • 1.16.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dynamic-surroundings-238891:3159993")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Forge 1.16.4-35.1.10+
  • 100% client side; no server side deployment needed
  • Cloth Config API (Forge) is optional

What's New * Rain splash generation on non-lava liquid will spawn ripples instead of splash. * Acoustic versions of nether blocks. Reused new block step sounds and accented with additional sounds. * Auroras are now enabled. Look for them in colder biomes, usually in the northern sky. (May need some additional tuning.) * Improved primitive sound handling for items and footsteps: * For unknown armor items the armor material equip sound is used for toolbar effects. * Armor accents are generated based on armor material equip sound if there isn't a more specific acoustic already defined. * Footstep sounds will be generated if there isn't a more specific acoustic already defined. * Acoustic generation is template based and attempts to give a better experience than a simple sound play.

Fixes * Footprint particles on snow, soul sand, and farm blocks position properly. * Waterlogged blocks particle effects: * Water ripple effects will now generate. * Lava/Water dripping into a waterlogged block will play splash and sound. * Water ripples are now colored based on the fluid dictionary color. Water will be colored based on biome water color.

Changes * Changed default block occlusion to be less dense. * Increased attenuation distance of small water fall sound to 16.