File Details
DynamicSurroundings-1.16.4-4.0.3.0.jar
- B
- Jan 6, 2021
- 14.10 MB
- 3.6K
- 1.16.4
- Forge
File Name
DynamicSurroundings-1.16.4-4.0.3.0.jar
Supported Versions
- 1.16.4
Curse Maven Snippet
- Forge 1.16.4-35.1.10+
- 100% client side; no server side deployment needed
- Cloth Config API (Forge) is optional
What's New * Rain splash generation on non-lava liquid will spawn ripples instead of splash. * Acoustic versions of nether blocks. Reused new block step sounds and accented with additional sounds. * Auroras are now enabled. Look for them in colder biomes, usually in the northern sky. (May need some additional tuning.) * Improved primitive sound handling for items and footsteps: * For unknown armor items the armor material equip sound is used for toolbar effects. * Armor accents are generated based on armor material equip sound if there isn't a more specific acoustic already defined. * Footstep sounds will be generated if there isn't a more specific acoustic already defined. * Acoustic generation is template based and attempts to give a better experience than a simple sound play.
Fixes * Footprint particles on snow, soul sand, and farm blocks position properly. * Waterlogged blocks particle effects: * Water ripple effects will now generate. * Lava/Water dripping into a waterlogged block will play splash and sound. * Water ripples are now colored based on the fluid dictionary color. Water will be colored based on biome water color.
Changes * Changed default block occlusion to be less dense. * Increased attenuation distance of small water fall sound to 16.

