Dynamic-RPG-HUD-1.21.10-1.2.0.jar
Curse Maven Snippet
What's new
Features & Changes
- Experience Bar & Level Number: The offset did not disappear — instead, they now slide completely off-screen.
- Settings:
- Accessible via Mod Menu or a keybind. The default key is unassigned; you can configure it in the "Controls" menu.
- Square toggle next to each element: a cross (hidden by default) or a checkmark (remains visible). Clicking either the square or the element name toggles the value.
- The "Reset to Defaults" button restores crosses for all elements.
- The HUD behind the settings window displays your layout live.
- Settings are saved in
config/dynamicpghud.json.
- Pinned Elements Layout:
- Layers are built from the bottom up: hotbar, then health / hunger / armor, followed by the experience bar, with the level number on top.
- No more than two elements per layer; pairs are automatically centered. Filling order: health, hunger, armor.
- The experience bar takes up an entire layer by itself, and the level number sits directly above it.
- If only the level number is pinned, it stays on the top layer.
Feedback & Suggestions
Got any suggestions, ideas, or feedback? Feel free to join our Discord Server and share them!
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