dynamicenvironment-1.20.1-1.3.0
Curse Maven Snippet
What's new
## 1.3.0 (Minecraft 1.20.1, Forge 47+)
### New
- **Rain puddles made of real water:** while it rains, puddles of the thinnest vanilla water (about one snow layer deep) collect in low spots of natural ground under the open sky, and dry up a few minutes after the rain stops. They never form on farmland, paths or floors, never within 2 blocks of anything built, and never replace a block.
- **Melting snow leaves puddles** (with Serene Seasons): snow that melts in the warm seasons leaves a puddle behind, which then dries up.
- **Breezes:** a gentle everyday wind that slowly changes direction and strength - stronger in rain, strongest in thunder. Out in the open:
- leaves blow off trees (in the colour of those leaves), dust blows over sand, snow blows in the cold, and pollen drifts over flowers;
- a soft wind sound, louder in strong wind and up high;
- smoke from campfires, fires and furnaces leans downwind;
- in strong wind, dropped items drift a little.
Breezes pause while a cyclone or blizzard blows.
- **New config:** a `puddles` section (on/off, maximum number, how fast they form, drying time, melting snow) and a `breezes` section (a switch for each effect, plus particle amount).
This mod has no additional files

