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Dynamic Environment

Plants replant themselves, waves roll in, and storms, quakes, tsunamis and falling trees reshape your world.
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dynamicenvironment-1.20.1-1.3.0

File namedynamicenvironment-1.20.1-1.3.0.jar
Uploaded
Oct 20, 2026
Downloads
54
Size
434.6 KB
Mod Loaders
Forge
File ID
9264659
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dynamic-environment-1720455:9264659")

Learn more about Curse Maven

What's new

## 1.3.0 (Minecraft 1.20.1, Forge 47+)

### New
- **Rain puddles made of real water:** while it rains, puddles of the thinnest vanilla water (about one snow layer deep) collect in low spots of natural ground under the open sky, and dry up a few minutes after the rain stops. They never form on farmland, paths or floors, never within 2 blocks of anything built, and never replace a block.
- **Melting snow leaves puddles** (with Serene Seasons): snow that melts in the warm seasons leaves a puddle behind, which then dries up.
- **Breezes:** a gentle everyday wind that slowly changes direction and strength - stronger in rain, strongest in thunder. Out in the open:
  - leaves blow off trees (in the colour of those leaves), dust blows over sand, snow blows in the cold, and pollen drifts over flowers;
  - a soft wind sound, louder in strong wind and up high;
  - smoke from campfires, fires and furnaces leans downwind;
  - in strong wind, dropped items drift a little.

  Breezes pause while a cyclone or blizzard blows.
- **New config:** a `puddles` section (on/off, maximum number, how fast they form, drying time, melting snow) and a `breezes` section (a switch for each effect, plus particle amount).

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