
Andesite, diorite, granite and stone meet across a cave fixture. Unaltered in-game capture; the equivalent pre-release 0.6 renderer (unchanged in Dynamic Connected Textures 1.0), Bare Bones 1.21.11, Sodium 0.8.12, no shaders.

Close view of a local granite, diorite and andesite mixture. Unaltered in-game capture; the equivalent pre-release 0.6 renderer (unchanged in Dynamic Connected Textures 1.0), Bare Bones 1.21.11, Sodium 0.8.12, no shaders.

A four-material junction combines grass, moss, dirt and granite. Unaltered in-game capture; the equivalent pre-release 0.6 renderer (unchanged in Dynamic Connected Textures 1.0), Bare Bones 1.21.11, Sodium 0.8.12, no shaders.

Buried dirt stays under intact grass; exposed ground patches still blend. Unaltered in-game capture; the equivalent pre-release 0.6 renderer (unchanged in Dynamic Connected Textures 1.0), Bare Bones 1.21.11, Sodium 0.8.12, no shaders.

Dirt banks contribute to nearby surface blends while terrace interiors stay grassy. Unaltered in-game capture; the equivalent pre-release 0.6 renderer (unchanged in Dynamic Connected Textures 1.0), Bare Bones 1.21.11, Sodium 0.8.12, no shaders.

