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DX12mod

Changes Minecraft API render (OPENGL) to DX12
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dx12gl-3.2.2.jar

File namedx12gl-3.2.2.jar
Uploader
ThetiranixThetiranix
Uploaded
Oct 30, 2026
Downloads
30
Size
151.9 MB
Mod Loaders
Forge
File ID
9367310
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dx12-1745958:9367310")

Learn more about Curse Maven

What's new

3.2.2

Español

  • Tarjetas AMD (Radeon): los programas de los shaderpacks ya no congelan el juego cada vez que aparece uno nuevo. AMD advierte que crear esos pipelines es lento, así que ahora se compilan en segundo plano (mientras tanto ese programa no se dibuja) y se guardan en disco (dx12gl/shadercache/psolib.bin) para el próximo arranque. Se activa solo con tarjetas AMD; se puede forzar o apagar con asyncpso=on|off y psolib=on|off en dx12gl/config.properties. No se pudo probar en una Radeon: si la usás, contame cómo anda.
  • El registro (dx12gl_d3d12.log) ahora anota el driver, la memoria, Resizable BAR, los tiempos de creación de pipelines y la regularidad de los frames (intervalo medio, p99 y máximo), para poder diagnosticar informes de rendimiento.
  • Sin cambios de comportamiento en NVIDIA ni Intel.

English

  • AMD (Radeon) cards: shader pack programs no longer freeze the game every time a new one shows up. AMD warns that building those pipelines is slow, so they are now compiled in the background (that program is simply not drawn until it is ready) and saved to disk (dx12gl/shadercache/psolib.bin) for the next launch. It is only turned on for AMD cards; you can force or disable it with asyncpso=on|off and psolib=on|off in dx12gl/config.properties. It could not be tested on a Radeon: if you have one, please tell me how it goes.
  • The log (dx12gl_d3d12.log) now records the driver, memory, Resizable BAR, pipeline build times and frame pacing (mean interval, p99 and max), to help diagnose performance reports.
  • No behavior change on NVIDIA or Intel.

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