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Dust

A magic mod based on Crystals and their properties.
Converted Stone made by the Crystal Nodes found in Geodes, These blocks are used for building, as well as crafting mod blocks and machines.

Converted Stone made by the Crystal Nodes found in Geodes, These blocks are used for building, as well as crafting mod blocks and machines.

A source of Colored Crystal, The Starting Point of the Mod.

A source of Colored Crystal, The Starting Point of the Mod.

Used to Filter what moved through a pedestal, the different types gives you finer control over what can be sorted, and they can be configured for multiple types at one time. (ex: Can filter for items, while excluding fluids, but allowing energy and xp)

Used to Filter what moved through a pedestal, the different types gives you finer control over what can be sorted, and they can be configured for multiple types at one time. (ex: Can filter for items, while excluding fluids, but allowing energy and xp)

A Stand Alone Mod in 1.16, Pedestals return to their rightful home in Dust. Theyre used to transfer Items, Liquids, Energy, and XP early game, and used as 'Golem Work Providers' later on.

A Stand Alone Mod in 1.16, Pedestals return to their rightful home in Dust. Theyre used to transfer Items, Liquids, Energy, and XP early game, and used as 'Golem Work Providers' later on.

While fewer in number then in 1.16, all previous functions will be ported over in some way. but each one will be able to do much more then ever before. For Example, the Import Upgrade, Now able to be configured  15 different ways.

While fewer in number then in 1.16, all previous functions will be ported over in some way. but each one will be able to do much more then ever before. For Example, the Import Upgrade, Now able to be configured 15 different ways.

Description

Welcome to Dust!
Dust is a mod all about learning and experiencing the world around you.

Its still very much in the beginning of development, but each release aims to bring additional content, building on top of what the player has already done ahead of time.
Current Plans:

- A Research System based on Player Experiences and Observations, through many stages in the game. You might find yourself spying on a golem from a distance, but what behaviors you observe, could open new avenues of research to creating your own, or creating ways to combat it.

- Tiered Machines and Levels of Research.

- Repeatable Dungeons, Respawning Dungeon loot, Bosses that behaviors change based on your skills and amount of players nearby, Dungeons that open new areas as you beat them over and over, and loot drops that change as you progress so they never become irrelevant to keep doing with friends.
- World Generation and Structures that come from an 'Ancient' Civilization, these may contain secretes into new magics, or lead you to new area and worlds.

- Positive and Negative changes to the 'World of Magic' based on your actions, and the action of others.

- New ways to automate farming of crops, to animals, to resource gathering/processing.
- A new way to store your loot, and even some ways to keep your items safe when you do happen to 'Learn too Much'

- Custom Spells, Effects, Enchants, Armor.


 
 
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Personal Use
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Anyone can download and put in their personal pack, no permission needed.
Error reporting should be done on github if possible.
 
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Modpacks
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Please let me know if you plan to use this in a pack, this isn't required but I might be able to better assist you with issues if I have access to an instance of the pack up front. Best way to get a hold of me is in my discord via a ping.
For error reporting I would prefer the mod pack makers post issues so I know who to contact for more information on the issue. 

The Dust Team

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