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Tide of Duskveil Nightfall

Add a dynamic and configurable threat to your world, increasing the difficulty of the game
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TDN-2.3.5-Forge-1.20+

File nameduskveil-2.3.5-forge.1.20.x.jar
Uploader
NoraLunanNoraLunan
Uploaded
Oct 24, 2026
Downloads
5
Size
430.3 KB
Mod Loaders
Forge
File ID
9309667
Type
B
Beta
Supported game versions
  • 1.20.2
  • 1.20.1
  • 1.20

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:duskveil-1722189:9309667")

Learn more about Curse Maven

What's new

Added

  • Added new duskveil spawn admin command, supports two spawn‑position algorithms (surface / dynamic). Allows spawning mob waves at specified coordinates or targeting specific players. Returns actual spawned entity count as command feedback.
  • Added new config option command.spawn in common config to toggle availability of the spawn sub‑command.
  • Added client config option disable_gammaoverride to prevent Tweakeroo's gamma override from bypassing mod brightness lock.

Change

  • Client fog‑color logic refactored: Transition delta value is dynamically calculated based on in‑game world time. Fog behaviour is now consistent regardless of tide‑night trigger source.
  • /duskveil start command: now synchronizes world‑time to tide‑night start time across all server dimensions instead of only the command‑executing dimension.
  • Optimized event subscription and minor internal code cleanup.

Fixed

  • Fixed fog‑modification logic producing inconsistent visual behaviour across different dimensions. Fog now smoothly transitions only after tide‑night officially starts, eliminating premature fog colour shift.
  • Fixed counter logic error inside ExclusiveGoal where fire‑resistance and slow‑fall tick‑counters were not decrementing, causing buff application logic to malfunction. Buff timers now correctly count down.
  • Fixed block‑destroy logic when entities stuck inside walls: off‑by‑error in block iteration range caused certain blocks to be skipped, entities could remain permanently wedged inside blocks. Block iteration bounds are now inclusive.
  • Fixed potential NPE / crash when loading older save files with entities storing target‑player UUID as string‑formatted NBT.
  • Fixed Tweakeroo Gamma Override being able to bypass mod gamma‑lock functionality.
  • Fixed /duskveil start command only adjusting time of executing dimension instead of all dimensions.

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