TDN-2.3.5-Forge-1.20+
Curse Maven Snippet
What's new
Added
- Added new duskveil spawn admin command, supports two spawn‑position algorithms (surface / dynamic). Allows spawning mob waves at specified coordinates or targeting specific players. Returns actual spawned entity count as command feedback.
- Added new config option command.spawn in common config to toggle availability of the spawn sub‑command.
- Added client config option disable_gammaoverride to prevent Tweakeroo's gamma override from bypassing mod brightness lock.
Change
- Client fog‑color logic refactored: Transition delta value is dynamically calculated based on in‑game world time. Fog behaviour is now consistent regardless of tide‑night trigger source.
- /duskveil start command: now synchronizes world‑time to tide‑night start time across all server dimensions instead of only the command‑executing dimension.
- Optimized event subscription and minor internal code cleanup.
Fixed
- Fixed fog‑modification logic producing inconsistent visual behaviour across different dimensions. Fog now smoothly transitions only after tide‑night officially starts, eliminating premature fog colour shift.
- Fixed counter logic error inside ExclusiveGoal where fire‑resistance and slow‑fall tick‑counters were not decrementing, causing buff application logic to malfunction. Buff timers now correctly count down.
- Fixed block‑destroy logic when entities stuck inside walls: off‑by‑error in block iteration range caused certain blocks to be skipped, entities could remain permanently wedged inside blocks. Block iteration bounds are now inclusive.
- Fixed potential NPE / crash when loading older save files with entities storing target‑player UUID as string‑formatted NBT.
- Fixed Tweakeroo Gamma Override being able to bypass mod gamma‑lock functionality.
- Fixed /duskveil start command only adjusting time of executing dimension instead of all dimensions.
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