dungeons_mobs-1.16.5-2.1.0-beta.jar
Curse Maven Snippet
What's new
Finally, we have our first beta for Dungeons Mobs.
An insane amount of thanks goes to @Alexander, The Other Developer, who did all the mob work for the mod.
- They went in and redid ALL of our broken mobs. Quality level is insane, if I may boast a little.
- We added ALL missing mobs, Dungeons Mobs now hosts all currently planned mobs. (no bosses YET)
- But not only that, as a first for all mob mods, we are happy to showcase our Mob Armors. They're still slightly wonky, but now you too can look like your favorite Illager, including the amazing Wind Wig. For now, all of these are cosmetic and I really advise a cosmetic armor mod. Expect these to be fully featured in 1.18.2.
- Dungeons Mobs will also introduce a set of Artifacts. Wield the power of the mobs against them, by summoning pillars, windblasts, ice chunks and more.
- We have updated a lot of default structures, so our mobs will become more common.
- Compatibility with Enchant With Mob
- Added several new Mob Enchants for Enchant With Mob, making your world even more dangerous!
- Moved all Armored Mobs into the new Elite Mob system.
- And as teased earlier, we have one more new WILD ADDITION.
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