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Dungeons Controls

Minecraft Dungeons style click to move, targeting, camera and occlusion fading
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Description

Dungeons Controls

Dungeons Controls is a client-side-only mod that replaces the vanilla first-person view with a Minecraft Dungeons-style isometric top-down camera, letting you directly command your character to move, attack, and interact using the mouse cursor.

All actions use vanilla packets, so it can be played normally on servers without the mod installed, but it may be considered cheating on servers.

✨ Features

Click to Move

  • Left-click the ground to make the player face and move toward the target. Hold left-click on a distant point to keep moving.
  • Hold sneak (Shift) to stop moving.

Click to Interact

  • Left-click an enemy → attack if in range.
  • Left-click a dropped item → move to the target position and pick it up.
  • Hold left-click → mine if in range.

Aim Assist

  • Automatically calculates ballistic elevation for bows, tridents, ender pearls, etc., to assist aiming.

Isometric Camera

  • Smooth isometric third-person camera (default yaw 45°, pitch 50°, distance 12 blocks).
  • Hold middle mouse button + move mouse → orbit the camera.
  • Mouse wheel → zoom distance (4–24 blocks).
  • Home key → snap to the nearest isometric angle (45°/135°/225°/315°).

Occlusion Fade

  • Walls between the camera and the character fade into semi-transparent ghost blocks.
  • Transparency, maximum faded blocks, and chunk rebuild speed are configurable.

Swim Mode

  • Press H to toggle horizontal swim depth lock: swim at a fixed height without bobbing up and down.

Key Bindings

Key Function
F4 Toggle Dungeons mode
Home Snap isometric view
H Toggle swim mode
Left Click Move / Attack / Mine (hold)
Shift Stop moving
Middle Mouse / Pick Block + Move Mouse Orbit camera
Mouse Wheel Zoom camera distance

🛠 Configuration

All settings are saved in config/dungeons_controls.json (generated automatically on first launch).

Option Default Description
enableOnWorldJoin true Automatically enable the mode when joining a world
replaceWasd true Replace WASD with click-to-move when enabled
cameraRelativeWasd true When the mode is disabled, WASD is relative to camera yaw
autoSprint true Automatically sprint when walking long distances
cameraPitch / cameraYaw / cameraDistance 50 / 45 / 12 Initial camera orientation
minDistance / maxDistance 4 / 24 Camera zoom range
cameraFov 50 Fixed FOV when the mode is enabled
cameraSmooth 0.28 Camera focus smoothing factor
orbitSensitivity 0.22 Orbit sensitivity
orbitInvertX / orbitInvertY false Invert orbit axes
fadeOccluders true Enable occlusion fade
ghostAlpha 0.10 Ghost block transparency (0.08–0.85)
ghostMaxBlocks 160 Maximum number of faded blocks
occlusionHoldTicks 4 Fade hold time (ticks)
sectionsPerTick 8 Chunk sections rebuilt per tick
hideCrosshair true Hide crosshair when the mode is enabled
showGroundMarker true Show ground target marker

The Dungeons Controls Team

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