promotional bannermobile promotional banner

Dungeon Train: A Lore-Rich Roguelite RPG Adventure

Adventure time inspired dungeon crawler on a train. Procedurally generated carriages on a infinite sable physics train. Rich narrative, with custom made mods for a completely unique experience.
Back to Files

Dungeon Train v0.1439.0

File namedungeontrain-0.1439.0-curseforge.jar
Uploaded
Oct 21, 2026
Downloads
52
Size
44.1 MB
Mod Loaders
NeoForge
File ID
9275956
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:dungeon-train-1527512:9275956"

Learn more about Curse Maven

What's new

Bug Fix ×3 · New Feature ×2 · Advancements ×2 · New Content ×1 · Editor ×1 · Compatibility ×1 · Train ×1 · Loot ×1 · Menus & UI ×1 · Balance ×1

0.1438.0

Advancement tuning

A few hidden advancements are now much quicker to earn.

Advancement progress carries over

Advancements you had partly finished no longer start again from zero in a new world. Your photo counts carry over too.

0.1437.0

More dimensional carriage rooms

Dimensional carriages deeper down the train have a new room to find, and some of the riskier rooms now hold better loot. One of the libraries has had a small touch-up too.

0.1435.0

Editor: Redstone and TNT switches

The editor's Settings tab can now switch redstone and TNT off, so you can wire up a contraption or place TNT in your build without it going off. Your runs are never affected.

  • Redstone Off: nothing in the editor gives power, so lamps, pistons and doors stay put until you switch it back on.
  • TNT Off: lit TNT in the editor fizzles out without breaking anything.

Wind fix

Wind streaks no longer drift past when there is no wind blowing.

0.1434.0

Live Eye buttons never offer Free Play

Taking over a Live Eye stream or voting on a takeover could ask you to enter Free Play. Chat buttons now just do their job, and the command list stays tidy.

  • Live Eye takeover, voting and gifting can no longer push a run into Free Play.
  • Typing / now suggests only /bug, so the game's own helper commands stay out of the way.

Read more