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Dungeon Train: A Lore-Rich Roguelite Adventure

Adventure time inspired dungeon crawler on a train. Procedurally generated carriages on a infinite sable physics train. Rich narrative, with custom made mods for a completely unique experience.

File Details

Dungeon Train v0.367.0

  • B
  • Jun 26, 2026
  • 8.29 MB
  • 4
  • 1.21.1
  • NeoForge

File Name

dungeontrain-0.367.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:dungeon-train-1527512:8322988"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

0.367.0

Editor Menus toggle hides all world-space editor panels

The in-game editor's X-menu now has a single 'Editor Menus' toggle that hides every floating world-space panel at once — the help board, the carriage/contents/track lists, the part and block-variant menus, and plot labels — for an unobstructed view while building. The X menu stays available so you can flip everything back on anytime.

  • One toggle hides or shows all editor world-space menus
  • Any open part, block-variant, and container menus close when toggled off

Echo encounter stories describe the echo's gear and your words

When you meet a remote echo aboard the train, its Discord story now paints a fuller picture: it names the echo's two finest items — enchantments, armour trim and all — notes any better gear it claims along the way, and remembers if you spoke to it. Your words are sometimes quoted in the tale, sometimes just hinted at, and are always kept private if you'd recently been in touch with the dev.

  • The echo's two best items (with enchantments & armour trim) now appear in its story
  • Better gear the echo picks up mid-encounter is added as it happens
  • Chatting near an echo can become part of the story — your words quoted or kept private

Editor mirror now reflects block variants

The template editor's XYZ mirror gains an opt-in "V" toggle that also mirrors per-cell block-variant pools across the enabled axes — so you can author one half of a carriage or part and get the symmetric variants for free. Off by default, so existing templates are unchanged.

  • New V checkbox beside the X / Y / Z mirror toggles in the editor menu
  • Variant pools mirror live as you add, paste, or break — with a save-time backstop
  • Block facing, slab/stair half, and lock-group ids all reflect correctly

0.366.0

Tunnels & tracks fade into the Nether block by block

Crossing into the Nether transition, the train's stone-brick tunnels and tracks now dissolve into their dark Nether forms one block at a time — a grainy crossfade that thickens toward the core, in step with the ground turning to netherrack — instead of every section switching over all at once. The whole transition is also stretched out much longer for a more gradual descent into the Nether.

  • Tunnels and tracks crossfade block-by-block between their Overworld and Nether-dark looks
  • Dark blocks creep in as a grainy dither that thickens toward the Nether core
  • The Nether transition is now far longer and more gradual

Leaner world generation

World generation now reuses a single cached band-layout calculation instead of rebuilding it for every terrain column — previously it was recomputed millions of times per session. This cuts redundant work and memory churn while terrain generates (including around the Nether and End transition bands), with no change to the world that's produced.

  • Same world, generated more efficiently — no change to terrain, structures, or the train.