3.9.0+1.21.1
Curse Maven Snippet
What's new
3.9.0
- Difficulty types can now give status effects to players (
player_effects), optionally scaling with level - Added No Mining status effect, slows down block breaking like Mining Fatigue, but leaves attack speed alone
- Player effects are opt-in, zones need
"player_effects": trueto give them - Dungeon difficulty type comes with No Mining (level 2+), to prevent breaking blocks
- Blocks in
#dungeon_difficulty:no_mining_exempt(spawners, cobwebs, sculk sensors and shriekers, torches, treasure blocks by default) break at normal speed under No Mining - Custom status effect registration can be disabled in
config/dungeon_difficulty/registry.json
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

