Dungeon Crawl

Generates large underground dungeon structures in the overworld.
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mc1.15.2-2.1.0

File nameDungeonCrawl-1.15.2-2.1.0.jar
Uploader
xiroc_xiroc_
Uploaded
Sep 14, 2020
Downloads
132.9K
Size
454.3 KB
Mod Loaders
Forge
File ID
3056984
Type
R
Release
Supported game versions
  • 1.15.2
  • 1.15.1
  • 1.15

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dungeon-crawl-324973:3056984")

Learn more about Curse Maven

What's new

Dungeon Crawl 2.1.0

AS OF VERSION 2.1.0, DUNGEON CRAWL IS PUBLISHED UNDER THE TERMS OF THE GNU GENERAL PUBLIC LICENSE v. 3

Monster Changes:

- The monster spawner system is now datapack driven, allowing for customization

- Monsters will now have potion effects by default in the lower layers

- Added wither skeletons to the layers 3, 4 and 5 (they can't drop skulls)

Other:

- BREAKING CHANGE: Renamed the "stage" parameter for the loot functions to "loot_level"

- Added a "solid" option to the config that disables the dungeon ripping itself apart to match the worldgen (#38)

- Added an option to register dummy pieces for pre-2.0.0 dungeons on startup. (NOT TESTED because i am unable to reproduce the crash for some reason)

- Nerfed the loot enchantment level per stage from 10/15/20/25/30 to 10/13/16/19/22

- Introduced a new theme-driven decoration system. Themes (not sub-themes) can now have a list of decorations, e.g. vines like in the mossy layers

- Themes can now also force a sub-theme (or a sub-theme randomizer) to be used with them

- The dungeons now imitate vanilla's structure separation system, because it is not possible to actually hook into it right now. This fixes the weird and inconsistent generation. (#34)

- Added some new corridor and node models for the nether layer

- Added a new loot room model (the old one won't get used by default anymore)

- Enabled the side rooms again, there are two different models right now

- Added some new node connectors, including one trap

- Removed corridor linker 2 (the small room with the water in the middle) from the corridor linker model pool.

Fixed Issues:

- Fixed monsters in stage 4 and 5 getting equipped with stage 1 items

- Fixed vines getting placed wrongly sometimes (#39)

- Fixed a deadlock issue (#35)

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