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Dungeon and Relic

Add highly configurable endless dungeon dimensions with infinite replayability and complete customizability.
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dungeon_and_relic-1.20.1-1.1.3.jar

File namedungeon_and_relic-1.20.1-1.1.3.jar
Uploaded
Sep 21, 2026
Downloads
35
Size
3.9 MB
Mod Loaders
Forge
File ID
8936061
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dungeon-and-relic-1656159:8936061")

Learn more about Curse Maven

What's new

v1.1.3 \[fix\] ・Elokosa from Mowzie's Mobs always takes on its night form while inside dungeons.

・Fixed an issue where the "requires_previous_defeat" field in entity_id.json was not working correctly.

v1.1.2 \[Additions\] ・Restructured reward\_config.json to allow setting the drop chance for the first roll, and separated reward tables independently for mini-bosses and regular enemies. (Note: Older config files will still work, but regular enemies will no longer drop rewards. We recommend updating your config to the new format to keep regular enemy drops.) new ver json↓ [https://gist.github.com/somatunaringo/a9f0172a1285226f9df02bce353b111e](https://gist.github.com/somatunaringo/a9f0172a1285226f9df02bce353b111e) ・Added compatibility for Iron's Spells 'n Spellbooks: you can now disable specific spells inside the dungeon by listing their spell IDs in dungeon\_and\_relic/compat/irons\_spell.json. Pocket Dimension and Portal spells are disabled by default. (We recommend keeping these default restrictions to prevent bugs or exploits in the dungeon.) \[Bug Fixes & Changes\] ・Fixed an issue with the "Scarlet Hunter" boss from Nightfall Invade where its maximum health failed to apply properly.

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