duality-1.3.0.jar
Curse Maven Snippet
What's new
⚔️ Duality — Changelog
✨ Added — Elemental Charms Loot
- Added all 9 Element Charms to structure chest loot:
- 💧 Water Charm
- 🔥 Fire Charm
- ❄️ Ice Charm
- ⚡ Lightning Charm
- 🪨 Earth Charm
- 🌿 Nature Charm
- ✨ Light Charm
- 🌑 Darkness Charm
- 🌪️ Wind Charm
- Charms can now be discovered in structure chests across the world.
- Each Charm has a 5% independent chance to appear in an eligible chest.
- Multiple different Charms can rarely appear in the same chest.
- Existing loot tables remain untouched.
🎭 Spell Casting VFX
- Added a complete 5-stage spell casting animation:
- Cast Start
- Charge
- Power Peak
- Release
- Travel
- Impact
- Added elemental magic circles, charge effects, focal energy compression and directional release effects.
- Added high-visibility projectile cores and persistent elemental trails.
- Added dynamic branching Lightning arcs during projectile travel.
- Added native player casting arm animation.
⚡ Lightning
- Added dedicated Lightning charge, release and impact audio.
- Improved Lightning projectile visibility with dynamic electrical arcs.
- Added stronger thunder/discharge feedback.
✨ Divine Smite
- Refined Divine Smite audio with a cleaner, more celestial sound profile.
- Added layered heavenly resonance during charge, release and impact.
🌑 Eclipse Blade
- Restored the 5-Mark Eclipse Burst visual effects.
- Restored burst audio and layered impact presentation.
- Added radial elemental particles and central explosion flash.
🎙️ The Call of God
- Reduced repetitive balance warnings.
- Added longer silence periods when the player remains at extreme Light/Dark imbalance.
- Added more varied dialogue.
- Added protection against repeatedly selecting recently-used dialogue lines.
- Added more contextual dialogue for imbalance, extreme states, recovery and equilibrium.
🛡️ Mob Skill Casting
- Player-only skill execution is now enforced.
- Mobs can no longer cast player elemental/charm skills.
- This applies regardless of mob tier:
- Normal
- Elite
- Epic
- Legendary
- Boss
- Warden
- Wither
- Ender Dragon
- Prevents mobs from accidentally triggering player Ice, Lightning, Wither-style or Charm skills.
🔧 Fixes
- Fixed Wind Charm being unable to equip.
- Fixed projectile piercing causing repeated hits on the same entity.
- Fixed cooldown being applied when a spell cast actually failed.
- Improved overall spell travel visibility and casting feedback.
✅ Verification
compileJavapasses successfully.- Existing combat, mana, cooldown, targeting and reaction mechanics preserved.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

