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Duality

A high-quality RPG progression mod featuring rarity-based mobs, legendary relics, powerful artifacts, dynamic world events, and epic boss encounters.
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duality-1.3.0.jar

File nameduality-1.1.0.jar
Uploader
HoanthienHoanthien
Uploaded
Aug 13, 2026
Downloads
31
Size
1.7 MB
Mod Loaders
Forge
File ID
8637837
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:duality-1636224:8637837")

Learn more about Curse Maven

What's new

⚔️ Duality — Changelog

✨ Added — Elemental Charms Loot

  • Added all 9 Element Charms to structure chest loot:
    • 💧 Water Charm
    • 🔥 Fire Charm
    • ❄️ Ice Charm
    • ⚡ Lightning Charm
    • 🪨 Earth Charm
    • 🌿 Nature Charm
    • ✨ Light Charm
    • 🌑 Darkness Charm
    • 🌪️ Wind Charm
  • Charms can now be discovered in structure chests across the world.
  • Each Charm has a 5% independent chance to appear in an eligible chest.
  • Multiple different Charms can rarely appear in the same chest.
  • Existing loot tables remain untouched.

🎭 Spell Casting VFX

  • Added a complete 5-stage spell casting animation:
    • Cast Start
    • Charge
    • Power Peak
    • Release
    • Travel
    • Impact
  • Added elemental magic circles, charge effects, focal energy compression and directional release effects.
  • Added high-visibility projectile cores and persistent elemental trails.
  • Added dynamic branching Lightning arcs during projectile travel.
  • Added native player casting arm animation.

⚡ Lightning

  • Added dedicated Lightning charge, release and impact audio.
  • Improved Lightning projectile visibility with dynamic electrical arcs.
  • Added stronger thunder/discharge feedback.

✨ Divine Smite

  • Refined Divine Smite audio with a cleaner, more celestial sound profile.
  • Added layered heavenly resonance during charge, release and impact.

🌑 Eclipse Blade

  • Restored the 5-Mark Eclipse Burst visual effects.
  • Restored burst audio and layered impact presentation.
  • Added radial elemental particles and central explosion flash.

🎙️ The Call of God

  • Reduced repetitive balance warnings.
  • Added longer silence periods when the player remains at extreme Light/Dark imbalance.
  • Added more varied dialogue.
  • Added protection against repeatedly selecting recently-used dialogue lines.
  • Added more contextual dialogue for imbalance, extreme states, recovery and equilibrium.

🛡️ Mob Skill Casting

  • Player-only skill execution is now enforced.
  • Mobs can no longer cast player elemental/charm skills.
  • This applies regardless of mob tier:
    • Normal
    • Elite
    • Epic
    • Legendary
    • Boss
    • Warden
    • Wither
    • Ender Dragon
  • Prevents mobs from accidentally triggering player Ice, Lightning, Wither-style or Charm skills.

🔧 Fixes

  • Fixed Wind Charm being unable to equip.
  • Fixed projectile piercing causing repeated hits on the same entity.
  • Fixed cooldown being applied when a spell cast actually failed.
  • Improved overall spell travel visibility and casting feedback.

✅ Verification

  • compileJava passes successfully.
  • Existing combat, mana, cooldown, targeting and reaction mechanics preserved.