dropplings-fabric1.3.0.jar
Curse Maven Snippet
What's new
# Dropplings v1.3.0
## ✨ Added
### Droppling Intelligence Update
Dropplings have received their first perception and decision-making system!
They can now detect nearby dropped items and decide which ones are more interesting based on their preferences.
### Item Preference System
Dropplings now evaluate items using a preference system.
Items can have different values, allowing future species to behave differently depending on what they like.
Current examples:
- Diamonds are highly valuable.
- Slime Balls are interesting.
- Unknown items receive a default value.
### Item Attraction Behavior
Dropplings can now move towards selected items.
This is the first step towards their future gameplay loop:
1. Find items.
2. Evaluate items.
3. Choose interesting items.
4. Move towards them.
5. Collect them (coming in a future update).
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## 🔧 Improvements
- Added a new AI architecture focused on perception and decision-making.
- Added a reusable item detection system.
- Added species preference support.
- Improved the foundation for future Droppling behaviors.
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## 🐛 Bug Fixes
- Fixed a crash introduced by the new item attraction AI.
- Improved initialization handling between entities and AI goals.
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## ⚠️ Important Notes
This update does not add item pickup yet.
Dropplings will approach items, but they cannot absorb or store them at this time.
Upcoming features:
- Item collection.
- Items visible inside Dropplings.
- Storage capacity.
- More advanced behaviors.
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## 📌 About This Version
v1.3.0 is the first step towards making Dropplings feel like living creatures.
They can now observe their environment and make simple decisions, creating the foundation for a more dynamic creature system.
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