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Dropplings

Dropplings adds living creatures to Minecraft with unique species, natural behaviors, and interactive mechanics designed to make the world feel more alive.
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dropplings-fabric1.3.0.jar

File namedropplings-1.3.0.jar
Uploader
Idetsu13Idetsu13
Uploaded
Jul 11, 2026
Downloads
15
Size
62.9 KB
Mod Loaders
Fabric
File ID
8413051
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:dropplings-1605937:8413051"

Learn more about Curse Maven

What's new

# Dropplings v1.3.0

## ✨ Added

### Droppling Intelligence Update

Dropplings have received their first perception and decision-making system!

They can now detect nearby dropped items and decide which ones are more interesting based on their preferences.

### Item Preference System

Dropplings now evaluate items using a preference system.

Items can have different values, allowing future species to behave differently depending on what they like.

Current examples:
- Diamonds are highly valuable.
- Slime Balls are interesting.
- Unknown items receive a default value.

### Item Attraction Behavior

Dropplings can now move towards selected items.

This is the first step towards their future gameplay loop:

1. Find items.
2. Evaluate items.
3. Choose interesting items.
4. Move towards them.
5. Collect them (coming in a future update).

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## 🔧 Improvements

- Added a new AI architecture focused on perception and decision-making.
- Added a reusable item detection system.
- Added species preference support.
- Improved the foundation for future Droppling behaviors.

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## 🐛 Bug Fixes

- Fixed a crash introduced by the new item attraction AI.
- Improved initialization handling between entities and AI goals.

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## ⚠️ Important Notes

This update does not add item pickup yet.

Dropplings will approach items, but they cannot absorb or store them at this time.

Upcoming features:
- Item collection.
- Items visible inside Dropplings.
- Storage capacity.
- More advanced behaviors.

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## 📌 About This Version

v1.3.0 is the first step towards making Dropplings feel like living creatures.

They can now observe their environment and make simple decisions, creating the foundation for a more dynamic creature system.