DregoraRL-1.12.2-3.9.3.jar
Curse Maven Snippet
What's new
Brutal Tower:
- Added keys and locks locking progression of rooms behind defeating bosses which drop keys.
- Added parasitic isle biomes to several biomes
- reworked biome distribution, less wastelands, more green!
- removed radiation from bunkers except for those in wastelands
- added new bunker types, default (spawns rarer has no radiation), parasitic: very common in parasitic biomes, no radiation but SRP overgrowth and spawning allowed.
- Added dream potions to herbalists for waking night mod
- added brutal keys to brutal merchant
- removed beach stones that were overspawning & made beach smaller.
- Updated nuclear building in wastelands to house a nuclear reactor from Nuclearcraft
- replaced all boss spawners for iceandfire spawners so they have a minimal spawn requirement before they can be destroyed.
- Balanced a lot of bosses in brutal towers (Done by Cathy!)
- Added new bosses to dev room Nischi and Cathy and also made them new, specialized boss entities.
- Nerfed megumin op staff
- Added rare qualities to some structures in dregora.
- Added missing OTG dependency to DregoraRL
- Buffed totem of dying
- Removed Asmodeus and Rahovart from brutal tower
- Increased loot of gorgon temple and altered its look somewhat.
- Added pale bloom biome
- Fixed a lot of typo's in DregoraRL
- Optimized unpacking (meldexun)
- Added famine leggings to skeleton king drop.
- Many more smaller tweaks
This mod has no additional files

